DESKTOP WALLET HEROES DATABASE

Database gems

Gem types, grades and slot-specific effects.

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Showing 12 of 60 gems

Amethyst II

Amethyst II

Uncommon gem whose effects depend on the socketed gear. Weapon=Basic Attack Damage; armor=Damage Reduction; accessory=C.DMG. Combine 9 gems of the same grade (any type) into 1 higher-grade gem.

Diamond II

Diamond II

Uncommon gem whose effects depend on the socketed gear. Weapon=Basic Attack Lifesteal; armor=HP%; accessory=ATK%. Combine 9 gems of the same grade (any type) into 1 higher-grade gem.

Emerald II

Emerald II

Uncommon gem whose effects depend on the socketed gear. Weapon=Monster Damage; armor=Evasion%; accessory=Cooldown. Combine 9 gems of the same grade (any type) into 1 higher-grade gem.

Ruby II

Ruby II

Uncommon gem whose effects depend on the socketed gear. Weapon=Skill Damage; armor=DEF%; accessory=Critical Chance. Combine 9 gems of the same grade (any type) into 1 higher-grade gem.

Sapphire II

Sapphire II

Uncommon gem whose effects depend on the socketed gear. Weapon=Boss Damage; armor=Guard Chance; accessory=Skill Lifesteal. Combine 9 gems of the same grade (any type) into 1 higher-grade gem.

Topaz II

Topaz II

Uncommon gem whose effects depend on the socketed gear. Weapon=Accuracy%; armor=HP Regen%; accessory=ASPD%. Combine 9 gems of the same grade (any type) into 1 higher-grade gem.

Amethyst I

Amethyst I

Common gem whose effects depend on the socketed gear. Weapon=Basic Attack Damage; armor=Damage Reduction; accessory=C.DMG. Combine 9 gems of the same grade (any type) into 1 higher-grade gem.

Diamond I

Diamond I

Common gem whose effects depend on the socketed gear. Weapon=Basic Attack Lifesteal; armor=HP%; accessory=ATK%. Combine 9 gems of the same grade (any type) into 1 higher-grade gem.

Emerald I

Emerald I

Common gem whose effects depend on the socketed gear. Weapon=Monster Damage; armor=Evasion%; accessory=Cooldown. Combine 9 gems of the same grade (any type) into 1 higher-grade gem.

Ruby I

Ruby I

Common gem whose effects depend on the socketed gear. Weapon=Skill Damage; armor=DEF%; accessory=Critical Chance. Combine 9 gems of the same grade (any type) into 1 higher-grade gem.

Sapphire I

Sapphire I

Common gem whose effects depend on the socketed gear. Weapon=Boss Damage; armor=Guard Chance; accessory=Skill Lifesteal. Combine 9 gems of the same grade (any type) into 1 higher-grade gem.

Topaz I

Topaz I

Common gem whose effects depend on the socketed gear. Weapon=Accuracy%; armor=HP Regen%; accessory=ASPD%. Combine 9 gems of the same grade (any type) into 1 higher-grade gem.