Workshop, Equipment & Gems
Understand equipment requirements, merge ingredients and socket-specific gem effects.
Compare equipment carefully
The equipment catalog lists eight positions: Head, Chest, Leg, Boots, Costume, Necklace, Ring and Bracelet. The weapon catalog covers stones and class weapon families. Each record shows its equip level and starting stats. Reinforcement, random rolls and account bonuses change the final result.
Review recipes before spending
Crafting & Synthesis separates material groups and outputs. A group marked choose needs an eligible ingredient; an all-listed group needs every listed ingredient. Recipes can use the same material in separate groups. Check the whole recipe before merging.
Socket effects depend on the slot
A gem can grant different effects in a weapon, armor or accessory. Read its socket profile and grade before committing it to equipment. Possible rolled values are not guaranteed outcomes.
Keep useful materials
Browse Materials for blueprints and other workshop resources. Individual item pages link to recipes that consume them.