
Campaign chests
Enemy chest drops and stage rewards feed the chest bag. Opening a chest can return equipment or a gem, with possible bonus rewards.
Chest tiers: Common, Rare, Epic, Legendary, Unique and Boss.
Rules & limitations →Idle Legions · Field Guide
Follow reward sources, compare known and unknown rates, and explore fusion odds.
Reward sources use different rules. A chest's contents, an enemy's reward and a forge result are separate rolls; their percentages cannot be substituted for each other.
1 · Earn or collectCampaign rewards, act keys, Abyss encounters, World Boss contributions or a chest you already own.
2 · Resolve the rewardThe server supplies the applicable pool, odds and any guarantee. Opening a chest is a separate action where required.
3 · Receive and inspectCheck the bag or the activity's delivery route. World Boss rewards arrive by mail. A full bag blocks chest opening.
Schematic sequence, not a measured drop distribution. Not every reward passes through a chest.

Enemy chest drops and stage rewards feed the chest bag. Opening a chest can return equipment or a gem, with possible bonus rewards.
Chest tiers: Common, Rare, Epic, Legendary, Unique and Boss.
Rules & limitations →
The stage before the final act boss provides the first key. Further keys can drop while farming the relevant world. The act key is consumed on victory.
Rewards can include currency, XP, chests, essence, shards, keys and consumables.
Rules & limitations →
A pet stone opens a pet chest. Ten eligible pets of the same rarity can fuse into one random level-0 pet of the same or next rarity.
Pet rarity ladder ends at Unique in the installed panel.
Rules & limitations →
Encounter receipts can award equipment, gems, Splinters and Cores. The selected depth and reward pool determine the current chance and guarantee.
Equipment, gems, Splinters, Cores, overflow mail or pending claims.
Rules & limitations →
Cores craft a piece with a chosen equipment slot. Splinters craft a random piece. The current well-forge UI labels this route as Mythic; confirm the operation preview.
A crafted item; a chosen slot does not establish chosen affixes.
Rules & limitations →
Rewards depend on the current boss, damage contribution and ranking brackets. Client help describes payout on boss death or closure of its 48-hour cycle.
Contribution and ranking rewards delivered through the mailbox.
Rules & limitations →
Ten eligible equipment pieces of one rarity produce one new item. The public overview announces a 1-in-200 Mythic result when the inputs are Unique.
One equipment result; other rarity outcomes use the current forge table.
Rules & limitations →
Installed help lists boss chests from Hell onward, World Boss and Abyss as gem sources. Gem fusion is a separate next-grade recipe.
A gem outcome or the selected fusion family, subject to the recipe.
Rules & limitations →Unique equipment fusion · published baseline
The published overview describes a Mythic result from fusing ten Unique items. This is a fusion outcome; it is not the chance for an enemy to drop a Mythic.
At least one: 63.3% · None: 36.7%
Illustration: 1 − (1 − 0.005)n. Assumes independent attempts at a constant rate. The client also displays a server-supplied fusion guarantee; its current rules and effect are unavailable here. This model excludes that guarantee and does not predict your account's actual odds.
Published baseline checked 30 October 2026: official game overview. The current in-game forge preview takes precedence for its actual operation.
Order shows quality, not likelihood. Equal card sizes do not mean equal odds; unknown percentages are not zero. Chest pools, pity counters and fusion guarantees can differ by operation and account state.