OVERVIEW

About Woodsman's Hatchet

Common weapon · Warrior, Monk.

Equipment information

Equipment slot
Weapon
Usable by
Warrior, Monk
Rarity
Common
Sell price
Depends on item level, rarity and Ancient status
Drop level
1+
Upgrades
Up to +12
Gem sockets
Up to 3
Socket level requirement
30
Random affixes
1 primary · 0 secondary

How to obtain

Base chances are separate checks and may be modified by difficulty, tier, or applicable player bonuses. They are not chances per whole map run.

Stat roll ranges

Choose an item level to preview its minimum and maximum rolls. Values are before upgrades, gems, and character modifiers. Select a class to see its eligible affixes.

Common

Ranges use the selected item level, saved for this item. Edit it to match your gear. The endgame sample is not an item level cap; item level can exceed character level.

Base stats

  • Weapon Damage+4to+9
  • Weapon Speed0.8to1.2

Primary ×1

  • StrengthWarrior
    +0to+0
  • DexterityMonk
    +0to+0
  • Damage
    +0to+0
  • Critical Hit Damage
    +0.1%to+0.1%
  • Attack Speed
    +0.1%to+0.1%
  • Basic Attack Damage
    +0.1%to+0.1%
  • Strong Attack Damage
    +0.1%to+0.1%
  • Special Ability Bonus Damage
    +0.1%to+0.1%
  • Physical Damage
    +0.1%to+0.1%
  • Fire DamageWarrior
    +0.1%to+0.1%
  • Lightning DamageMonk
    +0.1%to+0.1%
  • Damage vs Healthy
    +0.1%to+0.1%
  • Damage vs Injured
    +0.1%to+0.1%
  • Damage vs Slowed
    +0.1%to+0.1%
  • Damage vs Immobilized
    +0.1%to+0.1%
  • Damage vs Elite
    +0.1%to+0.1%
  • Damage vs BleedingWarrior
    +0.1%to+0.1%
  • Damage Over TimeWarrior
    +0.1%to+0.1%
  • Damage vs Vulnerable
    +0.1%to+0.1%

Secondary ×0

    This rarity has no secondary affixes.

    Advanced details

    Selling equipment

    The merchant value is calculated from the actual item's level and rarity. Weapon, Ring and Necklace slots receive a ×1.3 multiplier; Ancient doubles the value before rounding. Upgrades, affixes and sockets are not inputs to this price.

    Formula: item level × 0.25 × slot multiplier × (1 + 0.3 × rarity index), rounded to the nearest integer, with a minimum of 1 gold. Rarity indices: Common 0, Uncommon 1, Rare 2, Legendary 3, Divine 4.

    Example at item level 1, Common: 1 gold; Ancient: 1 gold. Match the item level and Ancient status of your gear before comparing the price.