OVERVIEW

About Boots of the Mending Stride

Legendary boots · All classes.

Equipment information

Equipment slot
Boots
Usable by
All classes
Rarity
Legendary
Sell price
Depends on item level, rarity and Ancient status
Drop level
1+
Upgrades
Up to +12
Gem sockets
No sockets
Random affixes
4 primary · 1 secondary

Special effects

Restore 3% of Max Health per second while moving.

How to obtain

Base chances are separate checks and may be modified by difficulty, tier, or applicable player bonuses. They are not chances per whole map run.

Farming locations

Follow the location to its encounters or fishing pool. Enemy levels describe the map, not the item level of a reward. Gathering counts are per node, before life skill bonuses.

Stat roll ranges

Choose an item level to preview its minimum and maximum rolls. Values are before upgrades, gems, and character modifiers. Select a class to see its eligible affixes.

Legendary

Ranges use the selected item level, saved for this item. Edit it to match your gear. The endgame sample is not an item level cap; item level can exceed character level.

Base stats

  • Armor+1to+1

Primary ×4

  • StrengthWarrior
    +0to+0
  • DexterityHunter · Monk
    +0to+0
  • IntelligenceSorcerer
    +0to+0
  • Max Health
    +1to+1
  • Magic Resist
    +1to+1
  • Dodge Chance
    +0.1%to+0.1%
  • Mana Cost Reduction
    +0.1%to+0.1%
  • Cold Damage Reduction
    +0.1%to+0.1%
  • Fire Damage Reduction
    +0.1%to+0.1%
  • Critical Damage Reduction
    +0.1%to+0.1%

Secondary ×1

  • Health Potion Find
    +0.1%to+0.1%
  • Bonus Move Speed
    +0.1%to+0.1%
  • Life on Hit
    +0to+0
  • Item Find
    +0.1%to+0.1%
  • Gold Find
    +0.1%to+0.1%

Advanced details

Selling equipment

The merchant value is calculated from the actual item's level and rarity. Weapon, Ring and Necklace slots receive a ×1.3 multiplier; Ancient doubles the value before rounding. Upgrades, affixes and sockets are not inputs to this price.

Formula: item level × 0.25 × slot multiplier × (1 + 0.3 × rarity index), rounded to the nearest integer, with a minimum of 1 gold. Rarity indices: Common 0, Uncommon 1, Rare 2, Legendary 3, Divine 4.

Example at item level 1, Legendary: 1 gold; Ancient: 1 gold. Match the item level and Ancient status of your gear before comparing the price.