OVERVIEW

About Hellstorm Mace

Legendary weapon · Warrior, Sorcerer, Monk.

Equipment information

Equipment slot
Weapon
Usable by
Warrior, Sorcerer, Monk
Rarity
Legendary
Sell price
Depends on item level, rarity and Ancient status
Drop level
20+
Upgrades
Up to +12
Gem sockets
Up to 3
Socket level requirement
30
Random affixes
4 primary · 1 secondary

Special effects

Every 10 [Basic Attack] Abilities used, summons a Lightning Strike that deals 1000% Weapon Damage as Lightning Damage to a random enemy.

Finding this item

Drop source not yet confirmed.

Stat roll ranges

Choose an item level to preview its minimum and maximum rolls. Values are before upgrades, gems, and character modifiers. Select a class to see its eligible affixes.

Legendary

Ranges use the selected item level, saved for this item. Edit it to match your gear. The endgame sample is not an item level cap; item level can exceed character level.

Base stats

  • Weapon Damage+10to+21
  • Weapon Speed0.8to1.2

Primary ×4

  • StrengthWarrior
    +1to+2
  • DexterityMonk
    +1to+2
  • IntelligenceSorcerer
    +1to+2
  • Damage
    +1to+1
  • Critical Hit Damage
    +1.6%to+2.2%
  • Attack Speed
    +0.4%to+0.6%
  • Basic Attack Damage
    +1.9%to+2.6%
  • Strong Attack Damage
    +1.9%to+2.6%
  • Special Ability Bonus Damage
    +2.2%to+2.9%
  • Physical DamageWarrior · Monk
    +2.2%to+2.9%
  • Fire DamageWarrior · Sorcerer
    +2.2%to+2.9%
  • Cold DamageSorcerer
    +2.2%to+2.9%
  • Lightning DamageSorcerer · Monk
    +2.2%to+2.9%
  • Damage vs Healthy
    +2.7%to+3.7%
  • Damage vs Injured
    +2.7%to+3.7%
  • Damage vs Slowed
    +2.7%to+3.7%
  • Damage vs Immobilized
    +2.7%to+3.7%
  • Damage vs Elite
    +2.7%to+3.7%
  • Damage vs BleedingWarrior
    +2.7%to+3.7%
  • Damage vs DistantSorcerer
    +2.7%to+3.7%
  • Damage Over TimeWarrior · Sorcerer
    +2.7%to+3.7%
  • Damage vs BurnedSorcerer
    +2.7%to+3.7%
  • Damage vs Vulnerable
    +2.7%to+3.7%

Secondary ×1

  • Life on Hit
    +1to+1
  • Life on Kill
    +2to+2
  • Mana on Kill
    +0to+0

Advanced details

Selling equipment

The merchant value is calculated from the actual item's level and rarity. Weapon, Ring and Necklace slots receive a ×1.3 multiplier; Ancient doubles the value before rounding. Upgrades, affixes and sockets are not inputs to this price.

Formula: item level × 0.25 × slot multiplier × (1 + 0.3 × rarity index), rounded to the nearest integer, with a minimum of 1 gold. Rarity indices: Common 0, Uncommon 1, Rare 2, Legendary 3, Divine 4.

Example at item level 20, Legendary: 12 gold; Ancient: 25 gold. Match the item level and Ancient status of your gear before comparing the price.