About Greaves of the Stalwart Tonic
Legendary pants · All classes.
Equipment information
- Equipment slot
- Pants
- Usable by
- All classes
- Rarity
- Legendary
- Sell price
- Depends on item level, rarity and Ancient status
- Drop level
- 1+
- Upgrades
- Up to +12
- Gem sockets
- Up to 2
- Socket level requirement
- 30
- Random affixes
- 4 primary · 1 secondary
Special effects
Gain 30% Damage Reduction for 5 seconds after consuming Health Potion.
How to obtain
Base chances are separate checks and may be modified by difficulty, tier, or applicable player bonuses. They are not chances per whole map run.
Farming locations
Follow the location to its encounters or fishing pool. Enemy levels describe the map, not the item level of a reward. Gathering counts are per node, before life skill bonuses.
Stat roll ranges
Choose an item level to preview its minimum and maximum rolls. Values are before upgrades, gems, and character modifiers. Select a class to see its eligible affixes.
Ranges use the selected item level, saved for this item. Edit it to match your gear. The endgame sample is not an item level cap; item level can exceed character level.
Base stats
- Armor+1to+1
Primary ×4
- StrengthWarrior+0to+0
- DexterityHunter · Monk+0to+0
- IntelligenceSorcerer+0to+0
- Max Health+1to+1
- Magic Resist+1to+1
- Dodge Chance+0.1%to+0.1%
- Thorns+0to+0
- Bonus Armor+0.1%to+0.1%
- Bonus Health+0.1%to+0.1%
- Poison Damage Reduction+0.1%to+0.1%
- Physical Damage Reduction+0.1%to+0.1%
Secondary ×1
- Life Regeneration+0to+0
- Life on Hit+0to+0
- Gold Find+0.1%to+0.1%
- Item Find+0.1%to+0.1%
- XP Gained+0.1%to+0.1%
Advanced details
Selling equipment
The merchant value is calculated from the actual item's level and rarity. Weapon, Ring and Necklace slots receive a ×1.3 multiplier; Ancient doubles the value before rounding. Upgrades, affixes and sockets are not inputs to this price.
Formula: item level × 0.25 × slot multiplier × (1 + 0.3 × rarity index), rounded to the nearest integer, with a minimum of 1 gold. Rarity indices: Common 0, Uncommon 1, Rare 2, Legendary 3, Divine 4.
Example at item level 1, Legendary: 1 gold; Ancient: 1 gold. Match the item level and Ancient status of your gear before comparing the price.