OVERVIEW

About Ring of Revelation

Legendary ring · All classes.

Equipment information

Equipment slot
Ring
Usable by
All classes
Rarity
Legendary
Sell price
Depends on item level, rarity and Ancient status
Drop level
60+
Upgrades
Up to +12
Gem sockets
Up to 1
Socket level requirement
30
Random affixes
4 primary · 1 secondary

Special effects

While standing still, gain +10% Basic Attack Damage every second, stacking up to 20 times.

Finding this item

Drop source not yet confirmed.

Stat roll ranges

Choose an item level to preview its minimum and maximum rolls. Values are before upgrades, gems, and character modifiers. Select a class to see its eligible affixes.

Legendary

Ranges use the selected item level, saved for this item. Edit it to match your gear. The endgame sample is not an item level cap; item level can exceed character level.

Primary ×4

  • StrengthWarrior
    +4to+6
  • DexterityHunter · Monk
    +4to+6
  • IntelligenceSorcerer
    +4to+6
  • Critical Hit Chance
    +0.7%to+0.9%
  • Critical Hit Damage
    +4.9%to+6.6%
  • Attack Speed
    +1.2%to+1.7%
  • Max Mana
    +4to+6
  • Magic Resist
    +41to+55
  • Damage vs Vulnerable
    +8.2%to+11%
  • Physical DamageWarrior · Hunter · Monk
    +6.5%to+8.8%
  • Fire DamageWarrior · Sorcerer
    +6.5%to+8.8%
  • Cold DamageSorcerer
    +6.5%to+8.8%
  • Lightning DamageSorcerer · Monk
    +6.5%to+8.8%
  • Poison DamageHunter
    +6.5%to+8.8%
  • Arcane DamageHunter
    +6.5%to+8.8%
  • Bonus All Damage
    +3.3%to+4.4%

Secondary ×1

  • Life on Hit
    +2to+2
  • Life on Kill
    +5to+7
  • XP Gained
    +1.6%to+2.2%
  • Item Find
    +1.6%to+2.2%
  • Gold Find
    +1.6%to+2.2%

Advanced details

Selling equipment

The merchant value is calculated from the actual item's level and rarity. Weapon, Ring and Necklace slots receive a ×1.3 multiplier; Ancient doubles the value before rounding. Upgrades, affixes and sockets are not inputs to this price.

Formula: item level × 0.25 × slot multiplier × (1 + 0.3 × rarity index), rounded to the nearest integer, with a minimum of 1 gold. Rarity indices: Common 0, Uncommon 1, Rare 2, Legendary 3, Divine 4.

Example at item level 60, Legendary: 37 gold; Ancient: 74 gold. Match the item level and Ancient status of your gear before comparing the price.