OVERVIEW

About Goldstud Brigandine

Rare chest · Warrior, Hunter.

Equipment information

Equipment slot
Chest
Usable by
Warrior, Hunter
Rarity
Rare
Sell price
Depends on item level, rarity and Ancient status
Drop level
1+
Upgrades
Up to +12
Gem sockets
Up to 2
Socket level requirement
30
Random affixes
3 primary · 1 secondary

Finding this item

Drop source not yet confirmed.

Stat roll ranges

Choose an item level to preview its minimum and maximum rolls. Values are before upgrades, gems, and character modifiers. Select a class to see its eligible affixes.

Rare

Ranges use the selected item level, saved for this item. Edit it to match your gear. The endgame sample is not an item level cap; item level can exceed character level.

Base stats

  • Armor+1to+1

Primary ×3

  • StrengthWarrior
    +0to+0
  • DexterityHunter
    +0to+0
  • Max Health
    +1to+1
  • Magic Resist
    +1to+1
  • Dodge Chance
    +0.1%to+0.1%
  • Thorns
    +0to+0
  • Bonus Armor
    +0.1%to+0.1%
  • Bonus Health
    +0.1%to+0.1%
  • Special Ability Bonus Damage
    +0.1%to+0.1%
  • Damage vs Healthy
    +0.1%to+0.2%
  • Damage vs Injured
    +0.1%to+0.2%
  • Physical Damage Reduction
    +0.1%to+0.1%
  • Cold Damage Reduction
    +0.1%to+0.1%

Secondary ×1

  • Life Regeneration
    +0to+0
  • Life on Hit
    +0to+0
  • Gold Find
    +0.1%to+0.1%
  • Item Find
    +0.1%to+0.1%
  • XP Gained
    +0.1%to+0.1%

Advanced details

Selling equipment

The merchant value is calculated from the actual item's level and rarity. Weapon, Ring and Necklace slots receive a ×1.3 multiplier; Ancient doubles the value before rounding. Upgrades, affixes and sockets are not inputs to this price.

Formula: item level × 0.25 × slot multiplier × (1 + 0.3 × rarity index), rounded to the nearest integer, with a minimum of 1 gold. Rarity indices: Common 0, Uncommon 1, Rare 2, Legendary 3, Divine 4.

Example at item level 1, Rare: 1 gold; Ancient: 1 gold. Match the item level and Ancient status of your gear before comparing the price.