About Iron Barding
Rare minion · All classes.
Equipment information
- Equipment slot
- Minion
- Usable by
- All classes
- Rarity
- Rare
- Sell price
- Depends on item level, rarity and Ancient status
- Drop level
- 70+
- Upgrades
- Cannot be upgraded
- Gem sockets
- No sockets
- Random affixes
- 3 primary · 1 secondary
Finding this item
Drop source not yet confirmed.
Stat roll ranges
Choose an item level to preview its minimum and maximum rolls. Values are before upgrades, gems, and character modifiers. Select a class to see its eligible affixes.
Ranges use the selected item level, saved for this item. Edit it to match your gear. The endgame sample is not an item level cap; item level can exceed character level.
Primary ×3
- StrengthWarrior+4to+6
- DexterityHunter · Monk+4to+6
- IntelligenceSorcerer+4to+6
- Damage+3to+4
- Critical Hit Damage+5.4%to+7.2%
- Attack Speed+1.3%to+1.8%
- Basic Attack Damage+6.2%to+8.5%
- Strong Attack Damage+6.2%to+8.5%
- Special Ability Bonus Damage+7.1%to+9.7%
- Physical DamageWarrior · Hunter · Monk+7.1%to+9.7%
- Fire DamageWarrior · Sorcerer+7.1%to+9.7%
- Cold DamageSorcerer+7.1%to+9.7%
- Lightning DamageSorcerer · Monk+7.1%to+9.7%
- Poison DamageHunter+7.1%to+9.7%
- Arcane DamageHunter+7.1%to+9.7%
- Damage vs Healthy+8.9%to+12.1%
- Damage vs Injured+8.9%to+12.1%
- Damage vs Slowed+8.9%to+12.1%
- Damage vs Immobilized+8.9%to+12.1%
- Damage vs Elite+8.9%to+12.1%
- Damage vs BleedingWarrior+8.9%to+12.1%
- Damage vs DistantSorcerer · Hunter+8.9%to+12.1%
- Damage vs PoisonedHunter+8.9%to+12.1%
- Damage Over TimeWarrior · Sorcerer · Hunter+8.9%to+12.1%
- Damage vs BurnedSorcerer+8.9%to+12.1%
- Damage vs Vulnerable+8.9%to+12.1%
- Max Health+40to+54
- Max Mana+4to+6
- Cooldown Reduction+0.9%to+1.2%
- Armor+45to+60
- Magic Resist+45to+60
- Dodge Chance+0.4%to+0.6%
- Bonus Armor+1.8%to+2.4%
- Lightning Damage Reduction+0.9%to+1.2%
- Arcane Damage Reduction+0.9%to+1.2%
- Thorns+9to+12
- Bonus Health+1.8%to+2.4%
- Physical Damage Reduction+0.9%to+1.2%
- Cold Damage Reduction+0.9%to+1.2%
- Poison Damage Reduction+0.9%to+1.2%
- Mana Cost Reduction+0.9%to+1.2%
- Fire Damage Reduction+0.9%to+1.2%
- Critical Damage Reduction+1.8%to+2.4%
- Bonus Potion Charges+1to+1
- Critical Hit Chance+0.7%to+1%
- Bonus All Damage+3.6%to+4.8%
Secondary ×1
- Life on Hit+2to+2
- Life on Kill+5to+7
- Mana on Kill+1to+1
- Life Regeneration+2to+2
- Item Find+1.8%to+2.4%
- Gold Find+1.8%to+2.4%
- Health Potion Find+1.8%to+2.4%
- XP Gained+1.8%to+2.4%
- Bonus Move Speed+0.9%to+1.2%
Advanced details
Selling equipment
The merchant value is calculated from the actual item's level and rarity. Weapon, Ring and Necklace slots receive a ×1.3 multiplier; Ancient doubles the value before rounding. Upgrades, affixes and sockets are not inputs to this price.
Formula: item level × 0.25 × slot multiplier × (1 + 0.3 × rarity index), rounded to the nearest integer, with a minimum of 1 gold. Rarity indices: Common 0, Uncommon 1, Rare 2, Legendary 3, Divine 4.
Example at item level 70, Rare: 28 gold; Ancient: 56 gold. Match the item level and Ancient status of your gear before comparing the price.