About Lunar Crescent Staff
Rare weapon · Sorcerer, Monk.
Equipment information
- Equipment slot
- Weapon
- Usable by
- Sorcerer, Monk
- Rarity
- Rare
- Sell price
- Depends on item level, rarity and Ancient status
- Drop level
- 1+
- Upgrades
- Up to +12
- Gem sockets
- Up to 3
- Socket level requirement
- 30
- Random affixes
- 3 primary · 1 secondary
Finding this item
Drop source not yet confirmed.
Stat roll ranges
Choose an item level to preview its minimum and maximum rolls. Values are before upgrades, gems, and character modifiers. Select a class to see its eligible affixes.
Ranges use the selected item level, saved for this item. Edit it to match your gear. The endgame sample is not an item level cap; item level can exceed character level.
Base stats
- Weapon Damage+6to+11
- Weapon Speed0.8to1.2
Primary ×3
- DexterityMonk+0to+0
- IntelligenceSorcerer+0to+0
- Damage+0to+0
- Critical Hit Damage+0.1%to+0.1%
- Attack Speed+0.1%to+0.1%
- Basic Attack Damage+0.1%to+0.1%
- Strong Attack Damage+0.1%to+0.1%
- Special Ability Bonus Damage+0.1%to+0.1%
- Physical DamageMonk+0.1%to+0.1%
- Fire DamageSorcerer+0.1%to+0.1%
- Cold DamageSorcerer+0.1%to+0.1%
- Lightning Damage+0.1%to+0.1%
- Damage vs Healthy+0.1%to+0.2%
- Damage vs Injured+0.1%to+0.2%
- Damage vs Slowed+0.1%to+0.2%
- Damage vs Immobilized+0.1%to+0.2%
- Damage vs Elite+0.1%to+0.2%
- Damage vs DistantSorcerer+0.1%to+0.2%
- Damage Over TimeSorcerer+0.1%to+0.2%
- Damage vs BurnedSorcerer+0.1%to+0.2%
- Damage vs Vulnerable+0.1%to+0.2%
Secondary ×1
- Life on Hit+0to+0
- Life on Kill+0to+0
- Mana on Kill+0to+0
Advanced details
Selling equipment
The merchant value is calculated from the actual item's level and rarity. Weapon, Ring and Necklace slots receive a ×1.3 multiplier; Ancient doubles the value before rounding. Upgrades, affixes and sockets are not inputs to this price.
Formula: item level × 0.25 × slot multiplier × (1 + 0.3 × rarity index), rounded to the nearest integer, with a minimum of 1 gold. Rarity indices: Common 0, Uncommon 1, Rare 2, Legendary 3, Divine 4.
Example at item level 1, Rare: 1 gold; Ancient: 1 gold. Match the item level and Ancient status of your gear before comparing the price.