OVERVIEW

About Prism Quartet Amulet

Uncommon necklace · All classes.

Equipment information

Equipment slot
Necklace
Usable by
All classes
Rarity
Uncommon
Sell price
Depends on item level, rarity and Ancient status
Drop level
1+
Upgrades
Up to +12
Gem sockets
Up to 1
Socket level requirement
30
Random affixes
2 primary · 0 secondary

Finding this item

Drop source not yet confirmed.

Stat roll ranges

Choose an item level to preview its minimum and maximum rolls. Values are before upgrades, gems, and character modifiers. Select a class to see its eligible affixes.

Uncommon

Ranges use the selected item level, saved for this item. Edit it to match your gear. The endgame sample is not an item level cap; item level can exceed character level.

Primary ×2

  • StrengthWarrior
    +0to+0
  • DexterityHunter · Monk
    +0to+0
  • IntelligenceSorcerer
    +0to+0
  • Critical Hit Chance
    +0.1%to+0.1%
  • Critical Hit Damage
    +0.1%to+0.1%
  • Attack Speed
    +0.1%to+0.1%
  • Cooldown Reduction
    +0.1%to+0.1%
  • Magic Resist
    +1to+1
  • Basic Attack Damage
    +0.1%to+0.1%
  • Strong Attack Damage
    +0.1%to+0.1%
  • Physical DamageWarrior · Hunter · Monk
    +0.1%to+0.1%
  • Fire DamageWarrior · Sorcerer
    +0.1%to+0.1%
  • Cold DamageSorcerer
    +0.1%to+0.1%
  • Lightning DamageSorcerer · Monk
    +0.1%to+0.1%
  • Poison DamageHunter
    +0.1%to+0.1%
  • Arcane DamageHunter
    +0.1%to+0.1%
  • Damage vs Healthy
    +0.1%to+0.2%
  • Damage vs Injured
    +0.1%to+0.2%
  • Damage vs Slowed
    +0.1%to+0.2%
  • Damage vs Elite
    +0.1%to+0.2%
  • Damage vs Vulnerable
    +0.1%to+0.2%
  • Bonus Armor
    +0.1%to+0.1%
  • Bonus All Damage
    +0.1%to+0.1%

Secondary ×0

    This rarity has no secondary affixes.

    Advanced details

    Selling equipment

    The merchant value is calculated from the actual item's level and rarity. Weapon, Ring and Necklace slots receive a ×1.3 multiplier; Ancient doubles the value before rounding. Upgrades, affixes and sockets are not inputs to this price.

    Formula: item level × 0.25 × slot multiplier × (1 + 0.3 × rarity index), rounded to the nearest integer, with a minimum of 1 gold. Rarity indices: Common 0, Uncommon 1, Rare 2, Legendary 3, Divine 4.

    Example at item level 1, Uncommon: 1 gold; Ancient: 1 gold. Match the item level and Ancient status of your gear before comparing the price.