Weapon
- Maximum sockets
- 3
Gem socket limits and the stats that equipment can roll.
Primary: Strength, Dexterity, Intelligence, Damage, Critical Hit Damage, Attack Speed, Basic Attack Damage, Strong Attack Damage, Special Ability Bonus Damage, Physical Damage, Fire Damage, Cold Damage, Lightning Damage, Poison Damage, Arcane Damage, Damage vs Healthy, Damage vs Injured, Damage vs Slowed, Damage vs Immobilized, Damage vs Elite, Damage vs Bleeding, Damage vs Distant, Damage vs Poisoned, Damage Over Time, Damage vs Burned, Damage vs Vulnerable Secondary: Life on Hit, Life on Kill, Mana on Kill
Primary: Strength, Dexterity, Intelligence, Max Health, Max Mana, Cooldown Reduction, Armor, Magic Resist, Dodge Chance, Bonus Armor, Lightning Damage Reduction, Arcane Damage Reduction Secondary: Life Regeneration, Item Find, Gold Find, Health Potion Find, XP Gained
Primary: Strength, Dexterity, Intelligence, Max Health, Armor, Magic Resist, Dodge Chance, Thorns, Bonus Armor, Bonus Health, Special Ability Bonus Damage, Damage vs Healthy, Damage vs Injured, Physical Damage Reduction, Cold Damage Reduction Secondary: Life Regeneration, Life on Hit, Gold Find, Item Find, XP Gained
Primary: Strength, Dexterity, Intelligence, Max Health, Armor, Magic Resist, Dodge Chance, Thorns, Bonus Armor, Bonus Health, Poison Damage Reduction, Physical Damage Reduction Secondary: Life Regeneration, Life on Hit, Gold Find, Item Find, XP Gained
Primary: Strength, Dexterity, Intelligence, Max Health, Armor, Magic Resist, Dodge Chance, Mana Cost Reduction, Cold Damage Reduction, Fire Damage Reduction, Critical Damage Reduction Secondary: Health Potion Find, Bonus Move Speed, Life on Hit, Item Find, Gold Find
Primary: Strength, Dexterity, Intelligence, Max Health, Dodge Chance, Magic Resist, Mana Cost Reduction, Bonus Potion Charges, Cooldown Reduction, Attack Speed, Thorns Secondary: Health Potion Find, Life Regeneration, Mana on Kill, XP Gained
Primary: Strength, Dexterity, Intelligence, Critical Hit Chance, Critical Hit Damage, Attack Speed, Max Mana, Magic Resist, Damage vs Vulnerable, Physical Damage, Fire Damage, Cold Damage, Lightning Damage, Poison Damage, Arcane Damage, Bonus All Damage Secondary: Life on Hit, Life on Kill, XP Gained, Item Find, Gold Find
Primary: Strength, Dexterity, Intelligence, Critical Hit Chance, Critical Hit Damage, Attack Speed, Cooldown Reduction, Magic Resist, Basic Attack Damage, Strong Attack Damage, Physical Damage, Fire Damage, Cold Damage, Lightning Damage, Poison Damage, Arcane Damage, Damage vs Healthy, Damage vs Injured, Damage vs Slowed, Damage vs Elite, Damage vs Vulnerable, Bonus Armor, Bonus All Damage Secondary: Bonus Move Speed, Life on Hit, Item Find, XP Gained
Primary: Strength, Dexterity, Intelligence, Cooldown Reduction, Mana Cost Reduction, Max Mana, Critical Hit Chance, Damage, Critical Hit Damage, Attack Speed, Critical Damage Reduction, Magic Resist Secondary: Gold Find, Item Find, Health Potion Find, Mana on Kill, XP Gained
Primary: Strength, Dexterity, Intelligence, Max Health, Armor, Magic Resist, Dodge Chance, Cooldown Reduction, Poison Damage Reduction, Fire Damage Reduction, Critical Damage Reduction, Thorns Secondary: Life Regeneration, Bonus Move Speed