DESKRAWL: IDLE ARPG DATABASE

Database talents

Talents from the current class trees, their effects and prerequisites.

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Showing 12 of 40 talents

Efficient Assault

Efficient Assault

Effects at rank 1 · before player modifiers

+25% [Strong Attack] Mana Cost reduction.

Talent information
Maximum points
1
Required level
10
Second Wind

Second Wind

Effects at rank 8 · before player modifiers

Talent effects

Mana Regeneration: +3 → +24 (level 1–8)

Talent information
Maximum points
8
Required level
15
Lethal Traps

Lethal Traps

Effects at rank 6 · before player modifiers

[Trap] damage increased by 10%.

Talent information
Maximum points
6
Required level
15
Improved Poison Shot

Improved Poison Shot

Effects at rank 6 · before player modifiers

Poison Shot has +5% chance to apply [Poisoned].

Talent information
Maximum points
6
Required level
20
Improved Arcane Bomb

Improved Arcane Bomb

Effects at rank 6 · before player modifiers

Arcane Bomb splash radius increased by 8%.

Talent information
Maximum points
6
Required level
15
Marked for Death

Marked for Death

Effects at rank 6 · before player modifiers

[Vulnerable] applied by you lasts 6% longer.

Talent information
Maximum points
6
Required level
40
Deadly Traps

Deadly Traps

Effects at rank 8 · before player modifiers

+4% Critical Hit Chance to [Trap] Abilities

Talent information
Maximum points
8
Required level
50
Long Shot

Long Shot

Effects at rank 8 · before player modifiers

+15% Damage to Distant enemies.

Stat bonuses
Damage vs Distant
+15% → +120% (level 1–8)
Talent information
Maximum points
8
Deadly Knife Barrage

Deadly Knife Barrage

Effects at rank 6 · before player modifiers

[Knife Barrage] gains +4% Critical Hit Chance.

Talent information
Maximum points
6
Required level
40
Knife Storm

Knife Storm

Effects at rank 3 · before player modifiers

[Knife Barrage] targets 1 additional enemies.

Talent information
Maximum points
3
Required level
50
Improved Twin Arrows

Improved Twin Arrows

Effects at rank 6 · before player modifiers

After hitting an enemy each [Twin Arrows] projectile ricochets to another random enemy. [Twin Arrows] deals 5% more damage.

Talent information
Maximum points
6
Required level
50
Improved Steady Shot

Improved Steady Shot

Effects at rank 8 · before player modifiers

[Steady Shot] deals 3% more damage for each enemy its projectile has already pierced.

Talent information
Maximum points
8
Required level
20