Database talents
Talents from the current class trees, their effects and prerequisites.
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Showing 12 of 40 talents
Empowered Phantom Form
Effects at rank 8 · before player modifiers
[Phantom Form]'s Dodge Chance and Attack Speed bonuses are increased by 8%.
- Maximum points
- 8
- Required level
- 50
Physical Brutality
Effects at rank 8 · before player modifiers
+15% Critical Hit Damage to [Physical] Abilities
- Maximum points
- 8
- Required level
- 15
Venomous Leech
Effects at rank 1 · before player modifiers
[Poisoned] ticks have a 100% chance to trigger Life on Hit.
- Maximum points
- 1
- Required level
- 30
Sustained Fire
Effects at rank 8 · before player modifiers
[Rapid Fire]'s channel duration is increased by 6%.
- Maximum points
- 8
- Required level
- 40
Critical Injection
Effects at rank 1 · before player modifiers
Critical Hits with [Poison] abilities have a 100% chance to apply 3 additional stacks of [Poisoned].
- Maximum points
- 1
- Required level
- 60
Arcane Corrosion
Effects at rank 1 · before player modifiers
[Arcane Arrowstorm] hits have a 100% chance to apply [Arcane Corrosion]. A hit from [Arcane Bomb] or [Multishot] consumes all stacks and deals 400% weapon damage at 1 stack or 700% at 2 stacks as Arcane damage.
- Maximum points
- 1
- Required level
- 60
Fleet Footed
Effects at rank 6 · before player modifiers
+4% Move Speed.
- Bonus Move Speed
- +4% → +24% (level 1–6)
- Maximum points
- 6
Cornered Beast
Effects at rank 1 · before player modifiers
Taking damage while below 60% Health inflicts [Stunned] on enemies within 5m for 2s. This can trigger once every 10s.
- Maximum points
- 1
- Required level
- 10
Dazzling Recovery
Effects at rank 8 · before player modifiers
Casting a [Blinding Shot] ability restores 10 Mana.
- Maximum points
- 8
- Required level
- 50
Rapid Flare
Effects at rank 5 · before player modifiers
+6% [Flare] Cooldown reduction.
- Maximum points
- 5
- Required level
- 40
Arcane Charge
Effects at rank 1 · before player modifiers
Casting an [Arcane] ability grants [Arcane Charge] for 5s, increasing Arcane Damage by 6% per stack (Max 50 stacks).
- Maximum points
- 1
- Required level
- 30
Steady Aim
Effects at rank 6 · before player modifiers
+5% [Basic Attack] and [Strong Attack] Range.
- Maximum points
- 6
- Required level
- 5