Database talents
Talents from the current class trees, their effects and prerequisites.
Search and filters apply only to talents. Use the header search for the entire wiki.
Showing 12 of 41 talents
Ironward
Effects at rank 1 · before player modifiers
Each Basic Attack hit adds a shield equal to 3% of your Max HP for 4s. Only direct hits can trigger this effect.
- Maximum points
- 1
- Required level
- 60
Peak Condition
Effects at rank 5 · before player modifiers
Physical Damage: +15% → +75% (level 1–5) Fire Damage: +15% → +75% (level 1–5) Cold Damage: +15% → +75% (level 1–5) Lightning Damage: +15% → +75% (level 1–5) Poison Damage: +15% → +75% (level 1–5) Arcane Damage: +15% → +75% (level 1–5)
- Maximum points
- 5
- Required level
- 40
Critical Hit Chance
Effects at rank 5 · before player modifiers
+2% Critical Hit Chance
- Critical Hit Chance
- +2% → +10% (level 1–5)
- Maximum points
- 5
Deepening Wounds
Effects at rank 6 · before player modifiers
[Bleed] Ability hits have a 5% chance to execute non-Boss enemies below 30% HP.
- Maximum points
- 6
- Required level
- 50
Enhance Valiant Strike: Vulnerable Chance
Effects at rank 5 · before player modifiers
Valiant Strike has an additional 10% chance to inflict [Vulnerable].
- Maximum points
- 5
- Required level
- 5
Returning Fury
Effects at rank 1 · before player modifiers
Each direct enemy hit restores 1% of your Max Mana.
- Maximum points
- 1
- Required level
- 30
Butcher's Rhythm
Effects at rank 3 · before player modifiers
Rending Onslaught carves 1 additional cuts.
- Maximum points
- 3
- Required level
- 50
Focused Technique
Effects at rank 1 · before player modifiers
[Basic Attack] damage +100%, but Mana gained from Basic Attacks −50%.
- Maximum points
- 1
- Required level
- 10
Forge Within
Effects at rank 1 · before player modifiers
Consumes 1% of your Max Mana each second to gain +75% [Strong Attack] damage and 20% reduced ability Mana cost.
- Maximum points
- 1
- Required level
- 60
Bloodlust
Effects at rank 1 · before player modifiers
When an enemy dies while Bleeding, or is slain by a [Bleed] Ability, gain a stack of [Bloodlust] for 15s, increasing your Damage by 50% per stack, up to 10 stacks.
- Maximum points
- 1
- Required level
- 60
Counterattack Storm
Effects at rank 1 · before player modifiers
After every 5 direct enemy hits, counterattack nearby enemies for 250% weapon damage as Physical damage.
- Maximum points
- 1
- Required level
- 60
Critical Hit Damage
Effects at rank 8 · before player modifiers
+10% Critical Hit Damage
- Critical Hit Damage
- +10% → +80% (level 1–8)
- Maximum points
- 8
- Required level
- 5