Database talents
Talents from the current class trees, their effects and prerequisites.
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Showing 12 of 163 talents
Enhance Spirit Twin: Duration
Effects at rank 6 · before player modifiers
Spirit Twin lingers 5% longer
- Maximum points
- 6
- Required level
- 40
Vigor
Effects at rank 8 · before player modifiers
+2.5% Critical Hit Chance to [Physical] Abilities
- Maximum points
- 8
- Required level
- 15
Enhance Sacred Orbs: Speed
Effects at rank 10 · before player modifiers
+20% rotation speed to Sacred Orbs
- Maximum points
- 10
- Required level
- 20
Enhance Golden Palms: Damage & Mana Cost
Effects at rank 8 · before player modifiers
Golden Palms costs 5% less Mana and deals +10% Damage
- Maximum points
- 8
- Required level
- 50
Formless
Effects at rank 1 · before player modifiers
Gain bonus Critical Damage equal to 200% of your Dodge Chance.
- Maximum points
- 1
- Required level
- 60
Enhance Chi Bolt: Healing
Effects at rank 6 · before player modifiers
Chi Bolt's third bolt restores an additional 4% of your Max Health
- Maximum points
- 6
- Required level
- 50
Enhance Divine Thunder: Damage
Effects at rank 5 · before player modifiers
+40% Damage to Divine Thunder
- Maximum points
- 5
- Required level
- 50
Aftershock
Effects at rank 1 · before player modifiers
Every 3 [Basic Attack] casts, you have a 80% chance to inflict [Dazed] on each enemy hit. Only direct hits can trigger this effect.
- Maximum points
- 1
- Required level
- 30
Max Mana
Effects at rank 5 · before player modifiers
+6 Max Mana
- Max Mana
- +6 → +30 (level 1–5)
- Maximum points
- 5
Charged Orb
Effects at rank 8 · before player modifiers
Sacred Orbs hits have a 10% chance to apply 1 stack of [Electrostatic].
- Maximum points
- 8
- Required level
- 40
Thundering
Effects at rank 1 · before player modifiers
A [Lightning] hit on an enemy with 5 stacks of [Electrostatic] consumes them, calling down a lightning strike for 250% weapon damage as Lightning damage
- Maximum points
- 1
- Required level
- 60
Mirror Steps
Effects at rank 1 · before player modifiers
After dodging, gain +60% Physical Damage for 4s
- Maximum points
- 1
- Required level
- 10