Developer log
Dev Log #1 — Skills That Wait for a Reason
The early design of conditional skills and squad interactions.
Pre-release archive
This announcement predates the full release. Demo examples and development plans reflect its publication date, rather than current release balance.
Trigger-skill design
The log describes automatic combat, eight skill choices and three equipped slots. Conditional skills react to combat events and can connect different squad members’ actions. A two-stance scissors fighter is also previewed. The developer explicitly described skill names, conditions and individual examples as subject to tuning; these are not final-release specifications.
Related pages
Official source
Dev Log #1 — Skills That Wait for a Reason · detailgames · 2026-09-02T09:00:30.000Z (UTC).