Developer log

Dev Log #1 — Skills That Wait for a Reason

The early design of conditional skills and squad interactions.

Pre-release archive

This announcement predates the full release. Demo examples and development plans reflect its publication date, rather than current release balance.

Trigger-skill design

The log describes automatic combat, eight skill choices and three equipped slots. Conditional skills react to combat events and can connect different squad members’ actions. A two-stance scissors fighter is also previewed. The developer explicitly described skill names, conditions and individual examples as subject to tuning; these are not final-release specifications.

Official source

Dev Log #1 — Skills That Wait for a Reason · detailgames · 2026-09-02T09:00:30.000Z (UTC).

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