OVERVIEW

About Loot & rarity

Rarity, difficulty and Mythic loot rules.

Special rarity rules

Minimum Legendary level
10
Ancient chance
10%
Black Mist chance
0.32%

Rarity difficulty requirements

Black Mist
Nightmare
Divine
Inferno1
Rune Set
Inferno1

Singleplayer loot bonus

Super rare drop multiplier
×2

Singleplayer status

Mythic loot scaling

Special drop multiplier per tier
×1.01
Item level bonus
+10
Item find bonus per tier
1%

Rune drops

Base drop chance
2%
Minimum drop level
40
Mini boss multiplier
×0.75

Mythic special drops

Loot materials

Normal · loot

Roll attempts
1
Gold drop chance
30%
Gem drop chance
1%
Potion charge chance
30%
Base Divine chance
0%

Elite · loot

Roll attempts
1
Gold drop chance
100%
Gem drop chance
6%
Potion charge chance
100%
Base Divine chance
0.0003%

Mini boss · loot

Roll attempts
2
Gold drop chance
100%
Gem drop chance
10%
Potion charge chance
100%
Base Divine chance
0.001%

Boss · loot

Roll attempts
3
Gold drop chance
100%
Gem drop chance
12%
Potion charge chance
100%
Base Divine chance
0.001%

Mythic boss · loot

Roll attempts
4
Gold drop chance
100%
Gem drop chance
12%
Potion charge chance
100%
Base Divine chance
0.002%

Patch 1.0.3

Black Mist base chance: 0.32%. Rune Set rarity weight: 0.9, a relative weight rather than a final drop chance. Patch details.

Advanced details

Loot weights

Rarity weights vary with progression and modifiers. They are not standalone percentages.

Rune rarity weights

Normal · rarity weights

Elite · rarity weights

Mini boss · rarity weights

Boss · rarity weights

Mythic boss · rarity weights