Patch 1.0.2: Rune Transmute and balance changes
48 new runes, Rune Transmute, Mythic rewards, class balance, equipment effects, and combat fixes.
Historical patch notes. Current data uses Patch 1.0.3.
Rune Transmute and 48 new runes were announced in 1.0.2. The balance changes below describe that release; Rune Transmute became usable in hotfix 1.0.2a.
Rune Transmute
At an Alchemist, exchange 9 runes of one rarity for 1 random rune usable by your current class. Uncommon has a 50% chance to become Rare; Rare has 15% to become Legendary; Legendary has 50% to become Rune Set. A failed upgrade returns a rune of the input rarity. Nine Rune Set runes always return one random Rune Set rune. Transmutation guide.
There are 24 new rune types, each with Rare and Legendary (Grand) variants: 48 additions. Browse the rune catalog.
Mythic Rift and loot
- Entry consumes 3 Skull of Inferno. Tier XP increases by 3% per tier, previously 1.5%. Rewards improve across tiers; Soul Shards now increase with tier.
- Mythic bosses have 4 loot rolls, previously 3, and higher Legendary weights. Mythic Rift shows the current entry and tier settings.
- Offline singleplayer grants a ×2 super rare drop multiplier for Divine and Black Mist equipment, Legendary and Rune Set runes, and valuable commodities. This does not double every ordinary drop.
- The Black Mist base chance is now 0.25%, previously 0.20%; difficulty and loot rules still apply.
- Luck Wheel spins cost 10,000 gold, previously 5,000, with doubled ordinary reward quantities. Earth Essence increases from 14 to 50, and the treasure-key reward weight decreases. The wheel page shows current quantities and normalized chances.
Sorcerer
- Ice Shards: 115% base Cold damage, +3.5 percentage points per skill level, previously 90% and +3. Flame Lightning: 60% Fire + 60% Lightning, previously 50% each. Its installed per-level increments also increase from 1.5 to 2 percentage points per element. Ice Shards projectile lifetime changes from 4 to 2.5 seconds in the assets.
- Burn lasts 4 seconds, previously 3. Electrostatic allows 10 stacks, previously 5.
- Shattering Ice adds 250% Critical Hit Damage against Frozen enemies. Combustion becomes 300% Fire damage with 2.5 radius, previously 100% and 1.5. Storm Conduit proc chance becomes 30%, previously 20%.
- Arcane Exposure applies Vulnerable every 4th Strong Attack, previously every 6th, and adds 150% damage against Vulnerable enemies.
- Frozen Barrage: 4 pieces add 60% Attack Speed; 6 pieces add 4 Ice Shards projectiles with 1-target piercing each, previously 3 extra projectiles. Stormcaller 6-piece pulses deal 75% Lightning damage within 1.5 radius, previously 50% and 1.25.
Hunter
- Arcane Trap replaces Frost Trap: Arcane damage and tags, with Arcane Grip immobilization for 5 seconds. Trap collisions now include affected flying enemies.
- Poisoned deals 75% Poison damage per stack, previously 50%, with a 150-stack cap, previously 100. Venom Bolt applies 2 stacks and Poison Trap 3 stacks, previously 1 and 2. Flare range becomes 11, previously 10.
- Critical Injection adds 3 Poisoned stacks on Poison critical hits, previously 1. Arcane Corrosion detonations become 400% / 700% for 1 / 2 stacks, previously 250% / 400%. Exposing Traps adds 160% Trap Critical Hit Damage.
- Lone Hunter, with no enemies within 6 units, grants 80% Attack Speed, 120% Bonus All Damage, and 150% Strong Attack Damage. Previously it gave 30% speed and 70% Physical, Poison, and Arcane damage.
- Trapper's Legacy 6 pieces permit 3 additional trap triggers, previously 2. Deadeye's Resolve 6 pieces also double Rapid Fire projectile damage. Venomfang's bonus projectile deals 420% Poison damage, applies 2 stacks, and explodes within 1.7 radius, previously 120%, 1 stack, and 1.1.
Monk and Warrior
- Golden Palms becomes a piercing travelling projectile with knockback; cast range becomes 2.4, previously 1.5.
- Hundred Hands 6-piece Golden Palms triggered by Furious Fist apply Dazed and add 0.5% damage per point of current Mana. These triggered casts now participate in relevant talent and equipment cast bonuses, repeats, and cooldown effects.
- Iron Constitution grants 60% damage reduction for 6 seconds, with 20-second cooldown, previously 20%, 3 seconds, and 30 seconds. Triggering it also resets every equipped ability cooldown.
- Harvest Moon 6-piece Half Moon Slash no longer hits the same enemy twice in one pass.
Equipment and gems
- Staff of the Frostwyrm: Ice Shards ricochet to 2 additional enemies, previously 1.
- Violet Skybow: Arcane daggers deal 275% damage, previously 80%.
- Soulrender: Soul Impact becomes a forward soul wave, hitting each enemy once and applying Dazed. Range becomes 15, previously 4.
- Gem stacks hold 99, previously 50. Native equipment stat-roll coefficients and rarity multipliers are unchanged in this build.
Combat, leaderboards, and fixes
Enemy spawns arrive sooner and farther away. Leaderboard-tracked combat maps lock ability and talent changes; changing an ability in ordinary combat starts its full effective cooldown. Critical Damage Reduction now caps at 100%. Leaderboard name fonts, Lord of the Cinder beams, Bone Reaper, Serparmat the Devourer, and Training Dummy collisions have fixes.
Numeric asset changes above were checked against the installed build. Combat and interface fixes are described by the official patch announcement; the wiki does not simulate live combat or server enforcement.