PATCH 1.0.3

Patch 1.0.3: new equipment, Monk rework and Mythic changes

12 Legendary types and Black Mist variants, two Divines, guaranteed Uncommon transmutation, Monk talents, Sorcerer ranges, equipment and boss fixes.

Deskrawl 1.0.3 · Published 15 October 2026, 23:55 UTC / 16 October, 06:55 WIB.

Equipment, loot and Rune Transmute

The announcement adds 12 Legendary equipment types, their Black Mist variants, and 2 Divine items. Browse the refreshed equipment catalog for eligibility, effects and stat previews. Black Mist base chance increases 0.25% → 0.32%; the Rune Set rarity weight increases 0.7 → 0.9. The latter is a relative weight within eligible rune loot, not a per-enemy drop percentage. Difficulty and other loot checks still apply.

9 Uncommon runes → 1 Rare rune now succeeds 100% of the time. Other transmute tiers keep their own rules. Current recipes.

New equipment catalog

These are the 14 new installed item assets. The Legendary entries also have Black Mist variants. Minimum drop level is a stored eligibility value, not a guaranteed farming location. Open each item for its complete effect and stat rules.

14 rows·4 columnsSwipe to view
EquipmentRarityClassesMinimum drop level
Ironthorn WarbeltLegendaryWarrior60
Blooddistiller’s StrideLegendaryWarrior, Sorcerer, Hunter, Monk50
Rimeguard TreadsLegendarySorcerer65
Gauntlets of the Third BeatLegendaryWarrior, Sorcerer, Hunter, Monk50
Wayfarer's GripsLegendaryMonk40
Wolf's HungerLegendaryHunter55
Bonebreaker PendantLegendaryWarrior60
Stoneguard GreavesLegendaryWarrior, Sorcerer, Hunter, Monk65
Cryofracture RingLegendarySorcerer60
Venomfrost PauldronLegendarySorcerer, Hunter55
Spiritbound PauldronLegendaryMonk40
Deadeye's GambitLegendaryHunter65
Iron Tyrant’s HelmDivineWarrior, Sorcerer, Hunter, Monk1
Schrodinger's RingDivineWarrior, Sorcerer, Hunter, Monk1

Monk rework and talent tree

Chi Ward periodically restores a shield based on 500% Max Mana, every 3 seconds, replacing Mana-spending healing. Exposing Strikes builds Exposed with direct hits from cast abilities; 5 stacks convert into Vulnerable. Gathered Force grants a charge every 2 Special casts; a Strong Attack spends a charge for 80% more direct damage.

Aftershock becomes a level-30 capstone: every third Basic Attack cast has an 80% Dazed chance on each target hit. Shared Chi moves to level 40, restoring 2% Max Mana per rank when alternating different Chi abilities (16% at 8 ranks). Precise Strikes, renamed Precise Strikes, affects all Basic Attack abilities. Heavy Hands now supports 8 ranks. Fundamentals unlocks at 15, and Enhance Sacred Orbs: Speed at 20.

Whirlwind Staff is now a Chi ability; damage growth rises from 1.5 to 2.5 percentage points per ability level. Current talent requirements and rank limits are read from installed assets:

9 rows·3 columnsSwipe to view

Sorcerer (Mage)

Storm Conduit can trigger Lightning Storm from Flame Lightning hits as well as Electrocute. Fire Meteor, Lightning Cloud and Lightning Storm receive longer ranges; Flame Aura becomes slightly shorter. The excessive Lightning Storm reach bug is fixed according to the announcement. The table shows stored base cast range, before modifiers; it is not an area radius.

5 rows·2 columnsSwipe to view

Warrior and equipment adjustments

Weight of the Mountain also applies Fractured when your Stunned is reapplied, alongside its expiry trigger. Violet Skybow base weapon damage rises 315 → 345. Visage of the Undying damage reduction rises 25% → 30%. Soulrender no longer gains Harvest of Souls stacks from Soul Impact itself or indirect damage; its visual effects are less cluttered. The announcement lists 100,000 gold, previously 50,000, for Glorious Gladiator Helmet. Its stored base-price value matches that change. Merchant offers still follow the equipment formula using the actual item level, rarity and Ancient status; use the item page’s sale calculation for an actual offer.

Offline saves, Mythic encounters and bosses

The announcement says existing Divine equipment in offline saves refreshes to current stats when the save loads. This concerns existing gear as well as new drops. Mythic runs must include at least one ranged enemy type and one type with non-physical damage. Enraged Mythic bosses gain 200% increased movement speed. Boss control resistance now also covers knockback and movement stagger. Crab King no longer revives enemies or bosses left over from earlier waves. These runtime rules are announcement-backed; static encounter pools do not prove which enemies appeared in a particular live run.

How to use this update

The catalog, skill previews, talent tree, build choices, item relationships and recipes use the installed 1.0.3 snapshot. Use class hubs, talents, equipment and loot settings for current details. Historical articles retain their release-era numbers. Runtime fixes above come from the official announcement; no live combat, player save migration or server behavior is claimed to have been tested.

Official patch announcement.

View all updates