Clans
Join a clan, contribute to its weekly Beast hunt and build a shared hall with the clan’s Seal treasury. Compare membership, permissions and all 30 clan levels here. Castle War definitions are documented with their current visibility restriction.

Join, create and manage membership
Open Social → Clan. A character level of 10 is required to join; creating a clan requires level 20, no current clan and 500 crystals. After leaving, the client enforces a 24-hour wait before joining or creating another clan. A clan can hold 200 members and 10 officers.
Open clans accept eligible players directly; request clans need a leader or officer to accept the application; invitation clans require an invitation. A direct invitation bypasses the clan’s chosen minimum level and entry mode, while the general join-level, capacity and waiting checks still apply. Home, Members, Requests, Beast hunt, Vault and Settings are the six native clan tabs.
Clan identity includes a name, tag and crest. Renaming has a client default cost of 150 crystals. Crest options bought in the Bazaar must be owned before they can be used. Values below describe the installed 0.8.1 client. The server supplies current membership, opponents, listings, season state and reward delivery.
| Action | Client requirement |
|---|---|
| Join a clan | Level 10; no current clan; waiting period complete |
| Create a clan | Level 20; 500 crystals |
| Rejoin after leaving | 24 hours |
| Clan capacity | 200 members / 10 officers |
| Rename | 150 crystals, client default |
Roles and builder permission
Leader, Officer and Member are separate roles. Builder permission is an additional permission: being an officer does not automatically allow construction. Every member can post a preset message on the clan wall; the leader can grant builder access and choose the members shown in the hall.
The client also defines succession after 14 days of leader inactivity. It prefers an eligible recently active officer, then an eligible member; among candidates it compares last activity and join time. The server decides the current role and accepts membership changes.
| Permission | Leader | Officer | Member |
|---|---|---|---|
| Invite / accept requests | Yes | Yes | No |
| Kick a member | Yes | Yes | No |
| Kick an officer | Yes | No | No |
| Kick the leader | No | No | No |
| Promote / demote officers | Yes | No | No |
| Transfer leadership / edit identity | Yes | No | No |
| Grant builder permission | Yes | No | No |
| Build the hall | Yes | Only with builder permission | Only with builder permission |
| Post on wall | Yes | Yes | Yes |
Clan XP and all 30 levels
Each member contributes one clan XP per 1 hour of eligible recorded progression time, capped at 35 XP per member per week. The contribution tracker initializes a baseline before awarding elapsed time. XP is pooled for the clan, with a maximum level of 30.
The total XP threshold for level L is 25 × L × (L − 1). The table compares cumulative and next-level costs. Clan level increases the hall’s terrain side length by two tiles per level, starting at 16 and reaching the 32-tile cap at level 9; this is hall space, not a combat-stat bonus. See House for building and decoration.
| Clan level | Total clan XP | XP to next level | Hall side (tiles) |
|---|---|---|---|
| 1 | 0 | 50 | 16 |
| 2 | 50 | 100 | 18 |
| 3 | 150 | 150 | 20 |
| 4 | 300 | 200 | 22 |
| 5 | 500 | 250 | 24 |
| 6 | 750 | 300 | 26 |
| 7 | 1,050 | 350 | 28 |
| 8 | 1,400 | 400 | 30 |
| 9 | 1,800 | 450 | 32 |
| 10 | 2,250 | 500 | 32 |
| 11 | 2,750 | 550 | 32 |
| 12 | 3,300 | 600 | 32 |
| 13 | 3,900 | 650 | 32 |
| 14 | 4,550 | 700 | 32 |
| 15 | 5,250 | 750 | 32 |
| 16 | 6,000 | 800 | 32 |
| 17 | 6,800 | 850 | 32 |
| 18 | 7,650 | 900 | 32 |
| 19 | 8,550 | 950 | 32 |
| 20 | 9,500 | 1,000 | 32 |
| 21 | 10,500 | 1,050 | 32 |
| 22 | 11,550 | 1,100 | 32 |
| 23 | 12,650 | 1,150 | 32 |
| 24 | 13,800 | 1,200 | 32 |
| 25 | 15,000 | 1,250 | 32 |
| 26 | 16,250 | 1,300 | 32 |
| 27 | 17,550 | 1,350 | 32 |
| 28 | 18,900 | 1,400 | 32 |
| 29 | 20,300 | 1,450 | 32 |
| 30 | 21,750 | Maximum | 32 |

Weekly Beast hunt
The clan’s Beast hunt is a shared weekly damage challenge. Spend a hunt charge with at least one hero in your party; a new charge arrives at midnight Brasília time and the stored-charge cap is 3. Each attempt lasts up to 60 seconds, ending earlier if the party falls. Damage contributes to the clan’s weekly Beast level. Two base classes are chosen as weaknesses; those classes receive the native ×1.25 hunt modifier.
The level-one damage threshold is 50,000, multiplied by 3 for each subsequent Beast level. The fight itself uses a much larger HP pool to measure contribution. Reward-time scaling is 10 minutes per Beast level, capped at 120 minutes; this is a reward parameter, not the duration of an attempt.
Personal Seals = 10 × hunts + 10 × Beast levels. Clan-vault Seals = 10 × hunts + 20 × Beast levels. The chest eligibility threshold is 3 hunts. Weekly progress, charges and delivery come from the server. This challenge has its own rules; Colossus hunts use a separate system.
| Rule | Client value |
|---|---|
| Attempt duration | 60 seconds |
| Stored charges | 3 |
| Class weaknesses | 2 base classes · ×1.25 |
| First Beast-level threshold | 50,000 |
| Next threshold multiplier | ×3 |
| Chest eligibility | 3 hunts |
| Personal Seals | 10 per hunt + 10 per level |
| Vault Seals | 10 per hunt + 20 per level |

Vault and Clan Hall
The clan Vault is a treasury of Seals used to pay for the shared hall. Beast hunts and member donations fund it. Personal Seals and vault Seals are separate balances: personal Seals buy Bazaar identity options; vault Seals pay for hall construction and furniture.
The leader and members explicitly granted builder permission can build. Construction and furniture purchases require the current vault balance and current cost; the client checks both again before paying. The hall contains the clan’s chosen character displays and trophies: a defeated weekly Beast leaves a head for the hall. The leader chooses which members appear. Visit House for the building catalog and placement controls. The Vault is not described as shared equipment storage by these definitions.

Castle War — hidden in this client
Castle War is hidden from the rendered Online tabs in client 0.8.1: the native tab exists, but the client filters out its war key. Its interface also has a “coming soon” state. These static definitions do not establish that it is active for every player, and no current war schedule, owner or signup is asserted here.
The installed definitions include 10 castles sharing a 24-room map. In the defined battle, players move along corridors, break barricades and ultimately break the Heart to take the castle. Only the owning clan can build barricades, using vault Seals before a later war; a destroyed barricade must be rebuilt. Native duration is 60 minutes, with 45-second attacker and 60-second owner respawn delays.
The table records castle level, strength scale and the native bonus parameter. Those parameters are not a guarantee of a currently obtainable account bonus. Arena documents the separately available PvP rules.
| Castle | Native level | Strength scale | Bonus parameter |
|---|---|---|---|
| C1 | 10 | ×1 | 2% |
| C2 | 30 | ×1 | 3% |
| C3 | 30 | ×2 | 4% |
| C4 | 50 | ×2 | 5% |
| C5 | 50 | ×4 | 6% |
| C6 | 75 | ×4 | 7% |
| C7 | 75 | ×6 | 8% |
| C8 | 90 | ×8 | 9% |
| C9 | 100 | ×10 | 10% |
| C10 | 100 | ×12 | 12% |
| Barricade tier | Side gate parts | Great gate parts | Regeneration parameter |
|---|---|---|---|
| 1 | 6 | 12 | 1 |
| 2 | 15 | 25 | 3 |
| 3 | 30 | 50 | 5 |
Castle rooms and travel
This is the static map used by all ten Castle War definitions, subject to the hidden availability described above. West and East are camps; North gate, Great gate, South gate and Postern are the four barricade routes. The throne room contains the Heart, and owners respawn in the Palace. The corridor table gives native travel durations, so the alternate sewer approach and the two final throne routes can be compared without assuming a live siege.
| Room | Native kind |
|---|---|
| West camp | Camp |
| East camp | Camp |
| Bridge | Room |
| Road | Room |
| Garden | Room |
| Lanterns | Room |
| Barracks | Room |
| Tower | Room |
| Market | Room |
| Docks | Room |
| North gallery | Room |
| Square | Room |
| South gallery | Room |
| Sewer | Room |
| North gate | Gate |
| Great gate | Gate |
| South gate | Gate |
| Postern | Gate |
| North wing | Room |
| Palace | Room |
| South wing | Room |
| Kitchen | Room |
| Antechamber | Room |
| Throne room | Throne / Heart |
| From | To | Travel time |
|---|---|---|
| West camp | Bridge | 15s |
| East camp | Road | 15s |
| Bridge | Garden | 20s |
| Bridge | Lanterns | 20s |
| Bridge | Barracks | 20s |
| Road | Tower | 20s |
| Road | Market | 20s |
| Road | Docks | 20s |
| Garden | North gallery | 25s |
| Tower | North gallery | 25s |
| Lanterns | Square | 25s |
| Market | Square | 25s |
| Barracks | South gallery | 25s |
| Docks | South gallery | 25s |
| Lanterns | North gallery | 30s |
| Market | South gallery | 30s |
| North gallery | North gate | 15s |
| Square | Great gate | 15s |
| South gallery | South gate | 15s |
| Barracks | Sewer | 30s |
| Docks | Sewer | 30s |
| Sewer | Postern | 30s |
| North gate | North wing | 15s |
| Great gate | Palace | 15s |
| South gate | South wing | 15s |
| Postern | Kitchen | 15s |
| North wing | Antechamber | 20s |
| Palace | Antechamber | 15s |
| South wing | Antechamber | 20s |
| Antechamber | Throne room | 10s |
| Kitchen | Throne room | 15s |