Socket
Gem sockets, slot capacity and gem removal rules.

Socket
Socket limits depend on both slot and rarity. The native count is round(slot maximum × rarity tier / 6); the table below shows every slot at every rarity. A newly generated item already receives its calculated socket count. Adding a socket is only useful when an existing item is below its permitted count. The client add/socket/unsocket actions do not deduct gold or an extra reagent.
Inserting a gem consumes one copy from the bag or stash and requires an empty socket. Unsocket clears that position and destroys the gem; it does not return the gem to inventory. Gem bonuses depend on weapon, armor or accessory category. A Runeword requires its listed gem combination in the matching category; inspect Gems before filling a socket.
| Equipment slot | Common | Uncommon | Rare | Heroic | Mythic | Legendary | Eternal |
|---|---|---|---|---|---|---|---|
| Weapon | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
| Offhand | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
| Armor | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
| Legs | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
| Helmet | 0 | 1 | 1 | 2 | 3 | 3 | 4 |
| Gloves | 0 | 1 | 1 | 2 | 3 | 3 | 4 |
| Boots | 0 | 1 | 1 | 2 | 3 | 3 | 4 |
| Belt | 0 | 1 | 1 | 2 | 2 | 3 | 3 |
| Necklace | 0 | 1 | 1 | 2 | 2 | 3 | 3 |
| Earrings | 0 | 0 | 1 | 1 | 1 | 2 | 2 |
| Earrings2 | 0 | 0 | 1 | 1 | 1 | 2 | 2 |
| Bracelet | 0 | 0 | 1 | 1 | 1 | 2 | 2 |
| Ring1 | 0 | 0 | 0 | 1 | 1 | 1 | 1 |
| Ring2 | 0 | 0 | 0 | 1 | 1 | 1 | 1 |