ONLINE & SOCIAL

Clans

Join a clan, contribute to its weekly Beast hunt and build a shared hall with the clan’s Seal treasury. Compare membership, permissions and all 30 clan levels here. Castle War definitions are documented with their current visibility restriction.

JoinLevel 10
CreateLevel 20 · 500 crystals
Members200
Clan level cap30

Join, create and manage membership

Open Social → Clan. A character level of 10 is required to join; creating a clan requires level 20, no current clan and 500 crystals. After leaving, the client enforces a 24-hour wait before joining or creating another clan. A clan can hold 200 members and 10 officers.

Open clans accept eligible players directly; request clans need a leader or officer to accept the application; invitation clans require an invitation. A direct invitation bypasses the clan’s chosen minimum level and entry mode, while the general join-level, capacity and waiting checks still apply. Home, Members, Requests, Beast hunt, Vault and Settings are the six native clan tabs.

Clan identity includes a name, tag and crest. Renaming has a client default cost of 150 crystals. Crest options bought in the Bazaar must be owned before they can be used. Values below describe the installed 0.8.1 client. The server supplies current membership, opponents, listings, season state and reward delivery.

ActionClient requirement
Join a clanLevel 10; no current clan; waiting period complete
Create a clanLevel 20; 500 crystals
Rejoin after leaving24 hours
Clan capacity200 members / 10 officers
Rename150 crystals, client default

Roles and builder permission

Leader, Officer and Member are separate roles. Builder permission is an additional permission: being an officer does not automatically allow construction. Every member can post a preset message on the clan wall; the leader can grant builder access and choose the members shown in the hall.

The client also defines succession after 14 days of leader inactivity. It prefers an eligible recently active officer, then an eligible member; among candidates it compares last activity and join time. The server decides the current role and accepts membership changes.

PermissionLeaderOfficerMember
Invite / accept requestsYesYesNo
Kick a memberYesYesNo
Kick an officerYesNoNo
Kick the leaderNoNoNo
Promote / demote officersYesNoNo
Transfer leadership / edit identityYesNoNo
Grant builder permissionYesNoNo
Build the hallYesOnly with builder permissionOnly with builder permission
Post on wallYesYesYes

Clan XP and all 30 levels

Each member contributes one clan XP per 1 hour of eligible recorded progression time, capped at 35 XP per member per week. The contribution tracker initializes a baseline before awarding elapsed time. XP is pooled for the clan, with a maximum level of 30.

The total XP threshold for level L is 25 × L × (L − 1). The table compares cumulative and next-level costs. Clan level increases the hall’s terrain side length by two tiles per level, starting at 16 and reaching the 32-tile cap at level 9; this is hall space, not a combat-stat bonus. See House for building and decoration.

Clan levelTotal clan XPXP to next levelHall side (tiles)
105016
25010018
315015020
430020022
550025024
675030026
71,05035028
81,40040030
91,80045032
102,25050032
112,75055032
123,30060032
133,90065032
144,55070032
155,25075032
166,00080032
176,80085032
187,65090032
198,55095032
209,5001,00032
2110,5001,05032
2211,5501,10032
2312,6501,15032
2413,8001,20032
2515,0001,25032
2616,2501,30032
2717,5501,35032
2818,9001,40032
2920,3001,45032
3021,750Maximum32

Weekly Beast hunt

The clan’s Beast hunt is a shared weekly damage challenge. Spend a hunt charge with at least one hero in your party; a new charge arrives at midnight Brasília time and the stored-charge cap is 3. Each attempt lasts up to 60 seconds, ending earlier if the party falls. Damage contributes to the clan’s weekly Beast level. Two base classes are chosen as weaknesses; those classes receive the native ×1.25 hunt modifier.

The level-one damage threshold is 50,000, multiplied by 3 for each subsequent Beast level. The fight itself uses a much larger HP pool to measure contribution. Reward-time scaling is 10 minutes per Beast level, capped at 120 minutes; this is a reward parameter, not the duration of an attempt.

Personal Seals = 10 × hunts + 10 × Beast levels. Clan-vault Seals = 10 × hunts + 20 × Beast levels. The chest eligibility threshold is 3 hunts. Weekly progress, charges and delivery come from the server. This challenge has its own rules; Colossus hunts use a separate system.

RuleClient value
Attempt duration60 seconds
Stored charges3
Class weaknesses2 base classes · ×1.25
First Beast-level threshold50,000
Next threshold multiplier×3
Chest eligibility3 hunts
Personal Seals10 per hunt + 10 per level
Vault Seals10 per hunt + 20 per level

Vault and Clan Hall

The clan Vault is a treasury of Seals used to pay for the shared hall. Beast hunts and member donations fund it. Personal Seals and vault Seals are separate balances: personal Seals buy Bazaar identity options; vault Seals pay for hall construction and furniture.

The leader and members explicitly granted builder permission can build. Construction and furniture purchases require the current vault balance and current cost; the client checks both again before paying. The hall contains the clan’s chosen character displays and trophies: a defeated weekly Beast leaves a head for the hall. The leader chooses which members appear. Visit House for the building catalog and placement controls. The Vault is not described as shared equipment storage by these definitions.

Castle War — hidden in this client

Castle War is hidden from the rendered Online tabs in client 0.8.1: the native tab exists, but the client filters out its war key. Its interface also has a “coming soon” state. These static definitions do not establish that it is active for every player, and no current war schedule, owner or signup is asserted here.

The installed definitions include 10 castles sharing a 24-room map. In the defined battle, players move along corridors, break barricades and ultimately break the Heart to take the castle. Only the owning clan can build barricades, using vault Seals before a later war; a destroyed barricade must be rebuilt. Native duration is 60 minutes, with 45-second attacker and 60-second owner respawn delays.

The table records castle level, strength scale and the native bonus parameter. Those parameters are not a guarantee of a currently obtainable account bonus. Arena documents the separately available PvP rules.

CastleNative levelStrength scaleBonus parameter
C110×12%
C230×13%
C330×24%
C450×25%
C550×46%
C675×47%
C775×68%
C890×89%
C9100×1010%
C10100×1212%
Barricade tierSide gate partsGreat gate partsRegeneration parameter
16121
215253
330505

Castle rooms and travel

This is the static map used by all ten Castle War definitions, subject to the hidden availability described above. West and East are camps; North gate, Great gate, South gate and Postern are the four barricade routes. The throne room contains the Heart, and owners respawn in the Palace. The corridor table gives native travel durations, so the alternate sewer approach and the two final throne routes can be compared without assuming a live siege.

RoomNative kind
West campCamp
East campCamp
BridgeRoom
RoadRoom
GardenRoom
LanternsRoom
BarracksRoom
TowerRoom
MarketRoom
DocksRoom
North galleryRoom
SquareRoom
South galleryRoom
SewerRoom
North gateGate
Great gateGate
South gateGate
PosternGate
North wingRoom
PalaceRoom
South wingRoom
KitchenRoom
AntechamberRoom
Throne roomThrone / Heart
FromToTravel time
West campBridge15s
East campRoad15s
BridgeGarden20s
BridgeLanterns20s
BridgeBarracks20s
RoadTower20s
RoadMarket20s
RoadDocks20s
GardenNorth gallery25s
TowerNorth gallery25s
LanternsSquare25s
MarketSquare25s
BarracksSouth gallery25s
DocksSouth gallery25s
LanternsNorth gallery30s
MarketSouth gallery30s
North galleryNorth gate15s
SquareGreat gate15s
South gallerySouth gate15s
BarracksSewer30s
DocksSewer30s
SewerPostern30s
North gateNorth wing15s
Great gatePalace15s
South gateSouth wing15s
PosternKitchen15s
North wingAntechamber20s
PalaceAntechamber15s
South wingAntechamber20s
AntechamberThrone room10s
KitchenThrone room15s