ITEMS & CRAFTING

Scrolls

Stat and infusion scrolls, tier requirements and recipes.

Scroll

The Scroll station crafts 42 selectable stat scrolls and four elemental infusion scrolls in five tiers: 230 native variants. Every craft consumes two essences of the selected tier and the gold shown below, produces one scroll and increases the cumulative scroll-use count by one. A focused profession specialization supplies a default stat, but a stat or infusion target can also be selected explicitly.

Tier unlocks require both the highest hero level across active heroes and the bench and the cumulative number of scroll crafts. A high-level hero alone does not unlock the later tiers. Stat scrolls can guide Forge or Enchant; infusion scrolls apply through Enchant to weapons. The same tier multiplier controls the added forge affix, enchanted stat or infusion fraction. Dispel and Fortify are separate reagents; they are not substitutes for this crafted catalog.

TierHighest hero levelScroll craftsIngredientsGoldMultiplierInfusion conversion
1102 × Faint Essence400 Gold×150%
22052 × Murky Essence3,400 Gold×1.0552.5%
340152 × Bright Essence16,000 Gold×1.155%
460302 × Radiant Essence70,000 Gold×1.1557.5%
580502 × Pristine Essence300,000 Gold×1.260%

Stat and infusion scroll catalog

All 230 crafted variants are listed here with their own native identity, tier unlock, ingredients, gold and effect. Stat scroll multipliers modify a forge-added affix or selected enchant. Infusion cards show the final physical-to-element conversion. Use the catalog search to compare a stat, element or tier. These are the installed 0.8.1 client defaults. Runtime balance settings can override costs, quantities, unlock levels and bonuses.

230 / 230
Attack Scroll T1

Attack Scroll T1

Stat scroll · Tier 1

Selects Attack for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
24 native stat units
Native ID
attack__t1
Attack Scroll T2

Attack Scroll T2

Stat scroll · Tier 2

Selects Attack for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
25 native stat units
Native ID
attack__t2
Attack Scroll T3

Attack Scroll T3

Stat scroll · Tier 3

Selects Attack for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
26 native stat units
Native ID
attack__t3
Attack Scroll T4

Attack Scroll T4

Stat scroll · Tier 4

Selects Attack for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
27 native stat units
Native ID
attack__t4
Attack Scroll T5

Attack Scroll T5

Stat scroll · Tier 5

Selects Attack for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
14 native stat units
Enchant example: item LV 10 / profession LV 1
28 native stat units
Native ID
attack__t5
Crit Chance Scroll T1

Crit Chance Scroll T1

Stat scroll · Tier 1

Selects Crit Chance for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
27 native stat units
Enchant example: item LV 10 / profession LV 1
55 native stat units
Native ID
critChance__t1
Crit Chance Scroll T2

Crit Chance Scroll T2

Stat scroll · Tier 2

Selects Crit Chance for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
28 native stat units
Enchant example: item LV 10 / profession LV 1
57 native stat units
Native ID
critChance__t2
Crit Chance Scroll T3

Crit Chance Scroll T3

Stat scroll · Tier 3

Selects Crit Chance for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
30 native stat units
Enchant example: item LV 10 / profession LV 1
60 native stat units
Native ID
critChance__t3
Crit Chance Scroll T4

Crit Chance Scroll T4

Stat scroll · Tier 4

Selects Crit Chance for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
31 native stat units
Enchant example: item LV 10 / profession LV 1
63 native stat units
Native ID
critChance__t4
Crit Chance Scroll T5

Crit Chance Scroll T5

Stat scroll · Tier 5

Selects Crit Chance for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
33 native stat units
Enchant example: item LV 10 / profession LV 1
66 native stat units
Native ID
critChance__t5
Crit Damage Scroll T1

Crit Damage Scroll T1

Stat scroll · Tier 1

Selects Crit Damage for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
50 native stat units
Enchant example: item LV 10 / profession LV 1
100 native stat units
Native ID
critDamage__t1
Crit Damage Scroll T2

Crit Damage Scroll T2

Stat scroll · Tier 2

Selects Crit Damage for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
52 native stat units
Enchant example: item LV 10 / profession LV 1
105 native stat units
Native ID
critDamage__t2
Crit Damage Scroll T3

Crit Damage Scroll T3

Stat scroll · Tier 3

Selects Crit Damage for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
55 native stat units
Enchant example: item LV 10 / profession LV 1
110 native stat units
Native ID
critDamage__t3
Crit Damage Scroll T4

Crit Damage Scroll T4

Stat scroll · Tier 4

Selects Crit Damage for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
57 native stat units
Enchant example: item LV 10 / profession LV 1
114 native stat units
Native ID
critDamage__t4
Crit Damage Scroll T5

Crit Damage Scroll T5

Stat scroll · Tier 5

Selects Crit Damage for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
60 native stat units
Enchant example: item LV 10 / profession LV 1
120 native stat units
Native ID
critDamage__t5
Haste Scroll T1

Haste Scroll T1

Stat scroll · Tier 1

Selects Haste for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
20 native stat units
Enchant example: item LV 10 / profession LV 1
40 native stat units
Native ID
haste__t1
Haste Scroll T2

Haste Scroll T2

Stat scroll · Tier 2

Selects Haste for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
21 native stat units
Enchant example: item LV 10 / profession LV 1
42 native stat units
Native ID
haste__t2
Haste Scroll T3

Haste Scroll T3

Stat scroll · Tier 3

Selects Haste for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
22 native stat units
Enchant example: item LV 10 / profession LV 1
44 native stat units
Native ID
haste__t3
Haste Scroll T4

Haste Scroll T4

Stat scroll · Tier 4

Selects Haste for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
23 native stat units
Enchant example: item LV 10 / profession LV 1
46 native stat units
Native ID
haste__t4
Haste Scroll T5

Haste Scroll T5

Stat scroll · Tier 5

Selects Haste for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
24 native stat units
Enchant example: item LV 10 / profession LV 1
48 native stat units
Native ID
haste__t5
Cast Speed Scroll T1

Cast Speed Scroll T1

Stat scroll · Tier 1

Selects Cast Speed for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
20 native stat units
Enchant example: item LV 10 / profession LV 1
40 native stat units
Native ID
castSpeed__t1
Cast Speed Scroll T2

Cast Speed Scroll T2

Stat scroll · Tier 2

Selects Cast Speed for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
21 native stat units
Enchant example: item LV 10 / profession LV 1
42 native stat units
Native ID
castSpeed__t2
Cast Speed Scroll T3

Cast Speed Scroll T3

Stat scroll · Tier 3

Selects Cast Speed for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
22 native stat units
Enchant example: item LV 10 / profession LV 1
44 native stat units
Native ID
castSpeed__t3
Cast Speed Scroll T4

Cast Speed Scroll T4

Stat scroll · Tier 4

Selects Cast Speed for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
23 native stat units
Enchant example: item LV 10 / profession LV 1
46 native stat units
Native ID
castSpeed__t4
Cast Speed Scroll T5

Cast Speed Scroll T5

Stat scroll · Tier 5

Selects Cast Speed for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
24 native stat units
Enchant example: item LV 10 / profession LV 1
48 native stat units
Native ID
castSpeed__t5
Cooldown Scroll T1

Cooldown Scroll T1

Stat scroll · Tier 1

Selects Cooldown for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
20 native stat units
Enchant example: item LV 10 / profession LV 1
40 native stat units
Native ID
cdr__t1
Cooldown Scroll T2

Cooldown Scroll T2

Stat scroll · Tier 2

Selects Cooldown for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
21 native stat units
Enchant example: item LV 10 / profession LV 1
42 native stat units
Native ID
cdr__t2
Cooldown Scroll T3

Cooldown Scroll T3

Stat scroll · Tier 3

Selects Cooldown for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
22 native stat units
Enchant example: item LV 10 / profession LV 1
44 native stat units
Native ID
cdr__t3
Cooldown Scroll T4

Cooldown Scroll T4

Stat scroll · Tier 4

Selects Cooldown for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
23 native stat units
Enchant example: item LV 10 / profession LV 1
46 native stat units
Native ID
cdr__t4
Cooldown Scroll T5

Cooldown Scroll T5

Stat scroll · Tier 5

Selects Cooldown for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
24 native stat units
Enchant example: item LV 10 / profession LV 1
48 native stat units
Native ID
cdr__t5
Accuracy Scroll T1

Accuracy Scroll T1

Stat scroll · Tier 1

Selects Accuracy for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
20 native stat units
Enchant example: item LV 10 / profession LV 1
40 native stat units
Native ID
accuracy__t1
Accuracy Scroll T2

Accuracy Scroll T2

Stat scroll · Tier 2

Selects Accuracy for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
21 native stat units
Enchant example: item LV 10 / profession LV 1
42 native stat units
Native ID
accuracy__t2
Accuracy Scroll T3

Accuracy Scroll T3

Stat scroll · Tier 3

Selects Accuracy for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
22 native stat units
Enchant example: item LV 10 / profession LV 1
44 native stat units
Native ID
accuracy__t3
Accuracy Scroll T4

Accuracy Scroll T4

Stat scroll · Tier 4

Selects Accuracy for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
23 native stat units
Enchant example: item LV 10 / profession LV 1
46 native stat units
Native ID
accuracy__t4
Accuracy Scroll T5

Accuracy Scroll T5

Stat scroll · Tier 5

Selects Accuracy for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
24 native stat units
Enchant example: item LV 10 / profession LV 1
48 native stat units
Native ID
accuracy__t5
Fire Damage Scroll T1

Fire Damage Scroll T1

Stat scroll · Tier 1

Selects Fire Damage for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
24 native stat units
Native ID
fireDamage__t1
Fire Damage Scroll T2

Fire Damage Scroll T2

Stat scroll · Tier 2

Selects Fire Damage for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
25 native stat units
Native ID
fireDamage__t2
Fire Damage Scroll T3

Fire Damage Scroll T3

Stat scroll · Tier 3

Selects Fire Damage for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
26 native stat units
Native ID
fireDamage__t3
Fire Damage Scroll T4

Fire Damage Scroll T4

Stat scroll · Tier 4

Selects Fire Damage for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
27 native stat units
Native ID
fireDamage__t4
Fire Damage Scroll T5

Fire Damage Scroll T5

Stat scroll · Tier 5

Selects Fire Damage for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
14 native stat units
Enchant example: item LV 10 / profession LV 1
28 native stat units
Native ID
fireDamage__t5
Ice Damage Scroll T1

Ice Damage Scroll T1

Stat scroll · Tier 1

Selects Ice Damage for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
24 native stat units
Native ID
iceDamage__t1
Ice Damage Scroll T2

Ice Damage Scroll T2

Stat scroll · Tier 2

Selects Ice Damage for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
25 native stat units
Native ID
iceDamage__t2
Ice Damage Scroll T3

Ice Damage Scroll T3

Stat scroll · Tier 3

Selects Ice Damage for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
26 native stat units
Native ID
iceDamage__t3
Ice Damage Scroll T4

Ice Damage Scroll T4

Stat scroll · Tier 4

Selects Ice Damage for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
27 native stat units
Native ID
iceDamage__t4
Ice Damage Scroll T5

Ice Damage Scroll T5

Stat scroll · Tier 5

Selects Ice Damage for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
14 native stat units
Enchant example: item LV 10 / profession LV 1
28 native stat units
Native ID
iceDamage__t5
Lightning Damage Scroll T1

Lightning Damage Scroll T1

Stat scroll · Tier 1

Selects Lightning Damage for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
24 native stat units
Native ID
lightningDamage__t1
Lightning Damage Scroll T2

Lightning Damage Scroll T2

Stat scroll · Tier 2

Selects Lightning Damage for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
25 native stat units
Native ID
lightningDamage__t2
Lightning Damage Scroll T3

Lightning Damage Scroll T3

Stat scroll · Tier 3

Selects Lightning Damage for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
26 native stat units
Native ID
lightningDamage__t3
Lightning Damage Scroll T4

Lightning Damage Scroll T4

Stat scroll · Tier 4

Selects Lightning Damage for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
27 native stat units
Native ID
lightningDamage__t4
Lightning Damage Scroll T5

Lightning Damage Scroll T5

Stat scroll · Tier 5

Selects Lightning Damage for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
14 native stat units
Enchant example: item LV 10 / profession LV 1
28 native stat units
Native ID
lightningDamage__t5
Chaos Damage Scroll T1

Chaos Damage Scroll T1

Stat scroll · Tier 1

Selects Chaos Damage for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
24 native stat units
Native ID
chaosDamage__t1
Chaos Damage Scroll T2

Chaos Damage Scroll T2

Stat scroll · Tier 2

Selects Chaos Damage for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
25 native stat units
Native ID
chaosDamage__t2
Chaos Damage Scroll T3

Chaos Damage Scroll T3

Stat scroll · Tier 3

Selects Chaos Damage for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
26 native stat units
Native ID
chaosDamage__t3
Chaos Damage Scroll T4

Chaos Damage Scroll T4

Stat scroll · Tier 4

Selects Chaos Damage for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
27 native stat units
Native ID
chaosDamage__t4
Chaos Damage Scroll T5

Chaos Damage Scroll T5

Stat scroll · Tier 5

Selects Chaos Damage for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
14 native stat units
Enchant example: item LV 10 / profession LV 1
28 native stat units
Native ID
chaosDamage__t5
Elemental Damage Scroll T1

Elemental Damage Scroll T1

Stat scroll · Tier 1

Selects Elemental Damage for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
24 native stat units
Native ID
elemDamage__t1
Elemental Damage Scroll T2

Elemental Damage Scroll T2

Stat scroll · Tier 2

Selects Elemental Damage for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
25 native stat units
Native ID
elemDamage__t2
Elemental Damage Scroll T3

Elemental Damage Scroll T3

Stat scroll · Tier 3

Selects Elemental Damage for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
26 native stat units
Native ID
elemDamage__t3
Elemental Damage Scroll T4

Elemental Damage Scroll T4

Stat scroll · Tier 4

Selects Elemental Damage for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
27 native stat units
Native ID
elemDamage__t4
Elemental Damage Scroll T5

Elemental Damage Scroll T5

Stat scroll · Tier 5

Selects Elemental Damage for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
14 native stat units
Enchant example: item LV 10 / profession LV 1
28 native stat units
Native ID
elemDamage__t5
Penetration Scroll T1

Penetration Scroll T1

Stat scroll · Tier 1

Selects Penetration for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
40 native stat units
Enchant example: item LV 10 / profession LV 1
80 native stat units
Native ID
penetration__t1
Penetration Scroll T2

Penetration Scroll T2

Stat scroll · Tier 2

Selects Penetration for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
42 native stat units
Enchant example: item LV 10 / profession LV 1
84 native stat units
Native ID
penetration__t2
Penetration Scroll T3

Penetration Scroll T3

Stat scroll · Tier 3

Selects Penetration for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
44 native stat units
Enchant example: item LV 10 / profession LV 1
88 native stat units
Native ID
penetration__t3
Penetration Scroll T4

Penetration Scroll T4

Stat scroll · Tier 4

Selects Penetration for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
46 native stat units
Enchant example: item LV 10 / profession LV 1
92 native stat units
Native ID
penetration__t4
Penetration Scroll T5

Penetration Scroll T5

Stat scroll · Tier 5

Selects Penetration for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
48 native stat units
Enchant example: item LV 10 / profession LV 1
96 native stat units
Native ID
penetration__t5
Elemental Penetration Scroll T1

Elemental Penetration Scroll T1

Stat scroll · Tier 1

Selects Elemental Penetration for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
40 native stat units
Enchant example: item LV 10 / profession LV 1
80 native stat units
Native ID
elemPen__t1
Elemental Penetration Scroll T2

Elemental Penetration Scroll T2

Stat scroll · Tier 2

Selects Elemental Penetration for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
42 native stat units
Enchant example: item LV 10 / profession LV 1
84 native stat units
Native ID
elemPen__t2
Elemental Penetration Scroll T3

Elemental Penetration Scroll T3

Stat scroll · Tier 3

Selects Elemental Penetration for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
44 native stat units
Enchant example: item LV 10 / profession LV 1
88 native stat units
Native ID
elemPen__t3
Elemental Penetration Scroll T4

Elemental Penetration Scroll T4

Stat scroll · Tier 4

Selects Elemental Penetration for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
46 native stat units
Enchant example: item LV 10 / profession LV 1
92 native stat units
Native ID
elemPen__t4
Elemental Penetration Scroll T5

Elemental Penetration Scroll T5

Stat scroll · Tier 5

Selects Elemental Penetration for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
48 native stat units
Enchant example: item LV 10 / profession LV 1
96 native stat units
Native ID
elemPen__t5
Health Scroll T1

Health Scroll T1

Stat scroll · Tier 1

Selects Health for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
50 native stat units
Enchant example: item LV 10 / profession LV 1
100 native stat units
Native ID
health__t1
Health Scroll T2

Health Scroll T2

Stat scroll · Tier 2

Selects Health for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
52 native stat units
Enchant example: item LV 10 / profession LV 1
105 native stat units
Native ID
health__t2
Health Scroll T3

Health Scroll T3

Stat scroll · Tier 3

Selects Health for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
55 native stat units
Enchant example: item LV 10 / profession LV 1
110 native stat units
Native ID
health__t3
Health Scroll T4

Health Scroll T4

Stat scroll · Tier 4

Selects Health for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
57 native stat units
Enchant example: item LV 10 / profession LV 1
114 native stat units
Native ID
health__t4
Health Scroll T5

Health Scroll T5

Stat scroll · Tier 5

Selects Health for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
60 native stat units
Enchant example: item LV 10 / profession LV 1
120 native stat units
Native ID
health__t5
Defense Scroll T1

Defense Scroll T1

Stat scroll · Tier 1

Selects Defense for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
11 native stat units
Enchant example: item LV 10 / profession LV 1
23 native stat units
Native ID
defense__t1
Defense Scroll T2

Defense Scroll T2

Stat scroll · Tier 2

Selects Defense for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
24 native stat units
Native ID
defense__t2
Defense Scroll T3

Defense Scroll T3

Stat scroll · Tier 3

Selects Defense for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
25 native stat units
Native ID
defense__t3
Defense Scroll T4

Defense Scroll T4

Stat scroll · Tier 4

Selects Defense for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
26 native stat units
Native ID
defense__t4
Defense Scroll T5

Defense Scroll T5

Stat scroll · Tier 5

Selects Defense for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
27 native stat units
Native ID
defense__t5
Block Scroll T1

Block Scroll T1

Stat scroll · Tier 1

Selects Block for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
15 native stat units
Enchant example: item LV 10 / profession LV 1
30 native stat units
Native ID
block__t1
Block Scroll T2

Block Scroll T2

Stat scroll · Tier 2

Selects Block for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
15 native stat units
Enchant example: item LV 10 / profession LV 1
31 native stat units
Native ID
block__t2
Block Scroll T3

Block Scroll T3

Stat scroll · Tier 3

Selects Block for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
16 native stat units
Enchant example: item LV 10 / profession LV 1
33 native stat units
Native ID
block__t3
Block Scroll T4

Block Scroll T4

Stat scroll · Tier 4

Selects Block for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
17 native stat units
Enchant example: item LV 10 / profession LV 1
34 native stat units
Native ID
block__t4
Block Scroll T5

Block Scroll T5

Stat scroll · Tier 5

Selects Block for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
18 native stat units
Enchant example: item LV 10 / profession LV 1
36 native stat units
Native ID
block__t5
Elemental Block Scroll T1

Elemental Block Scroll T1

Stat scroll · Tier 1

Selects Elemental Block for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
15 native stat units
Enchant example: item LV 10 / profession LV 1
30 native stat units
Native ID
elemBlock__t1
Elemental Block Scroll T2

Elemental Block Scroll T2

Stat scroll · Tier 2

Selects Elemental Block for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
15 native stat units
Enchant example: item LV 10 / profession LV 1
31 native stat units
Native ID
elemBlock__t2
Elemental Block Scroll T3

Elemental Block Scroll T3

Stat scroll · Tier 3

Selects Elemental Block for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
16 native stat units
Enchant example: item LV 10 / profession LV 1
33 native stat units
Native ID
elemBlock__t3
Elemental Block Scroll T4

Elemental Block Scroll T4

Stat scroll · Tier 4

Selects Elemental Block for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
17 native stat units
Enchant example: item LV 10 / profession LV 1
34 native stat units
Native ID
elemBlock__t4
Elemental Block Scroll T5

Elemental Block Scroll T5

Stat scroll · Tier 5

Selects Elemental Block for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
18 native stat units
Enchant example: item LV 10 / profession LV 1
36 native stat units
Native ID
elemBlock__t5
Dodge Scroll T1

Dodge Scroll T1

Stat scroll · Tier 1

Selects Dodge for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
15 native stat units
Enchant example: item LV 10 / profession LV 1
30 native stat units
Native ID
dodge__t1
Dodge Scroll T2

Dodge Scroll T2

Stat scroll · Tier 2

Selects Dodge for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
15 native stat units
Enchant example: item LV 10 / profession LV 1
31 native stat units
Native ID
dodge__t2
Dodge Scroll T3

Dodge Scroll T3

Stat scroll · Tier 3

Selects Dodge for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
16 native stat units
Enchant example: item LV 10 / profession LV 1
33 native stat units
Native ID
dodge__t3
Dodge Scroll T4

Dodge Scroll T4

Stat scroll · Tier 4

Selects Dodge for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
17 native stat units
Enchant example: item LV 10 / profession LV 1
34 native stat units
Native ID
dodge__t4
Dodge Scroll T5

Dodge Scroll T5

Stat scroll · Tier 5

Selects Dodge for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
18 native stat units
Enchant example: item LV 10 / profession LV 1
36 native stat units
Native ID
dodge__t5
Absorption Scroll T1

Absorption Scroll T1

Stat scroll · Tier 1

Selects Absorption for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
6 native stat units
Enchant example: item LV 10 / profession LV 1
12 native stat units
Native ID
absorption__t1
Absorption Scroll T2

Absorption Scroll T2

Stat scroll · Tier 2

Selects Absorption for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
6 native stat units
Enchant example: item LV 10 / profession LV 1
12 native stat units
Native ID
absorption__t2
Absorption Scroll T3

Absorption Scroll T3

Stat scroll · Tier 3

Selects Absorption for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
6 native stat units
Enchant example: item LV 10 / profession LV 1
13 native stat units
Native ID
absorption__t3
Absorption Scroll T4

Absorption Scroll T4

Stat scroll · Tier 4

Selects Absorption for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
6 native stat units
Enchant example: item LV 10 / profession LV 1
13 native stat units
Native ID
absorption__t4
Absorption Scroll T5

Absorption Scroll T5

Stat scroll · Tier 5

Selects Absorption for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
7 native stat units
Enchant example: item LV 10 / profession LV 1
14 native stat units
Native ID
absorption__t5
Regen Scroll T1

Regen Scroll T1

Stat scroll · Tier 1

Selects Regen for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
5 native stat units
Enchant example: item LV 10 / profession LV 1
11 native stat units
Native ID
regen__t1
Regen Scroll T2

Regen Scroll T2

Stat scroll · Tier 2

Selects Regen for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
5 native stat units
Enchant example: item LV 10 / profession LV 1
11 native stat units
Native ID
regen__t2
Regen Scroll T3

Regen Scroll T3

Stat scroll · Tier 3

Selects Regen for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
6 native stat units
Enchant example: item LV 10 / profession LV 1
12 native stat units
Native ID
regen__t3
Regen Scroll T4

Regen Scroll T4

Stat scroll · Tier 4

Selects Regen for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
6 native stat units
Enchant example: item LV 10 / profession LV 1
12 native stat units
Native ID
regen__t4
Regen Scroll T5

Regen Scroll T5

Stat scroll · Tier 5

Selects Regen for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
6 native stat units
Enchant example: item LV 10 / profession LV 1
13 native stat units
Native ID
regen__t5
Fire Resist Scroll T1

Fire Resist Scroll T1

Stat scroll · Tier 1

Selects Fire Resist for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
22 native stat units
Enchant example: item LV 10 / profession LV 1
45 native stat units
Native ID
fireResist__t1
Fire Resist Scroll T2

Fire Resist Scroll T2

Stat scroll · Tier 2

Selects Fire Resist for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
23 native stat units
Enchant example: item LV 10 / profession LV 1
47 native stat units
Native ID
fireResist__t2
Fire Resist Scroll T3

Fire Resist Scroll T3

Stat scroll · Tier 3

Selects Fire Resist for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
24 native stat units
Enchant example: item LV 10 / profession LV 1
49 native stat units
Native ID
fireResist__t3
Fire Resist Scroll T4

Fire Resist Scroll T4

Stat scroll · Tier 4

Selects Fire Resist for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
25 native stat units
Enchant example: item LV 10 / profession LV 1
51 native stat units
Native ID
fireResist__t4
Fire Resist Scroll T5

Fire Resist Scroll T5

Stat scroll · Tier 5

Selects Fire Resist for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
27 native stat units
Enchant example: item LV 10 / profession LV 1
54 native stat units
Native ID
fireResist__t5
Ice Resist Scroll T1

Ice Resist Scroll T1

Stat scroll · Tier 1

Selects Ice Resist for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
22 native stat units
Enchant example: item LV 10 / profession LV 1
45 native stat units
Native ID
iceResist__t1
Ice Resist Scroll T2

Ice Resist Scroll T2

Stat scroll · Tier 2

Selects Ice Resist for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
23 native stat units
Enchant example: item LV 10 / profession LV 1
47 native stat units
Native ID
iceResist__t2
Ice Resist Scroll T3

Ice Resist Scroll T3

Stat scroll · Tier 3

Selects Ice Resist for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
24 native stat units
Enchant example: item LV 10 / profession LV 1
49 native stat units
Native ID
iceResist__t3
Ice Resist Scroll T4

Ice Resist Scroll T4

Stat scroll · Tier 4

Selects Ice Resist for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
25 native stat units
Enchant example: item LV 10 / profession LV 1
51 native stat units
Native ID
iceResist__t4
Ice Resist Scroll T5

Ice Resist Scroll T5

Stat scroll · Tier 5

Selects Ice Resist for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
27 native stat units
Enchant example: item LV 10 / profession LV 1
54 native stat units
Native ID
iceResist__t5
Lightning Resist Scroll T1

Lightning Resist Scroll T1

Stat scroll · Tier 1

Selects Lightning Resist for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
22 native stat units
Enchant example: item LV 10 / profession LV 1
45 native stat units
Native ID
lightningResist__t1
Lightning Resist Scroll T2

Lightning Resist Scroll T2

Stat scroll · Tier 2

Selects Lightning Resist for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
23 native stat units
Enchant example: item LV 10 / profession LV 1
47 native stat units
Native ID
lightningResist__t2
Lightning Resist Scroll T3

Lightning Resist Scroll T3

Stat scroll · Tier 3

Selects Lightning Resist for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
24 native stat units
Enchant example: item LV 10 / profession LV 1
49 native stat units
Native ID
lightningResist__t3
Lightning Resist Scroll T4

Lightning Resist Scroll T4

Stat scroll · Tier 4

Selects Lightning Resist for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
25 native stat units
Enchant example: item LV 10 / profession LV 1
51 native stat units
Native ID
lightningResist__t4
Lightning Resist Scroll T5

Lightning Resist Scroll T5

Stat scroll · Tier 5

Selects Lightning Resist for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
27 native stat units
Enchant example: item LV 10 / profession LV 1
54 native stat units
Native ID
lightningResist__t5
Chaos Resist Scroll T1

Chaos Resist Scroll T1

Stat scroll · Tier 1

Selects Chaos Resist for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
22 native stat units
Enchant example: item LV 10 / profession LV 1
45 native stat units
Native ID
chaosResist__t1
Chaos Resist Scroll T2

Chaos Resist Scroll T2

Stat scroll · Tier 2

Selects Chaos Resist for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
23 native stat units
Enchant example: item LV 10 / profession LV 1
47 native stat units
Native ID
chaosResist__t2
Chaos Resist Scroll T3

Chaos Resist Scroll T3

Stat scroll · Tier 3

Selects Chaos Resist for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
24 native stat units
Enchant example: item LV 10 / profession LV 1
49 native stat units
Native ID
chaosResist__t3
Chaos Resist Scroll T4

Chaos Resist Scroll T4

Stat scroll · Tier 4

Selects Chaos Resist for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
25 native stat units
Enchant example: item LV 10 / profession LV 1
51 native stat units
Native ID
chaosResist__t4
Chaos Resist Scroll T5

Chaos Resist Scroll T5

Stat scroll · Tier 5

Selects Chaos Resist for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
27 native stat units
Enchant example: item LV 10 / profession LV 1
54 native stat units
Native ID
chaosResist__t5
Lifesteal Scroll T1

Lifesteal Scroll T1

Stat scroll · Tier 1

Selects Lifesteal for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
50 native stat units
Enchant example: item LV 10 / profession LV 1
100 native stat units
Native ID
lifesteal__t1
Lifesteal Scroll T2

Lifesteal Scroll T2

Stat scroll · Tier 2

Selects Lifesteal for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
52 native stat units
Enchant example: item LV 10 / profession LV 1
105 native stat units
Native ID
lifesteal__t2
Lifesteal Scroll T3

Lifesteal Scroll T3

Stat scroll · Tier 3

Selects Lifesteal for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
55 native stat units
Enchant example: item LV 10 / profession LV 1
110 native stat units
Native ID
lifesteal__t3
Lifesteal Scroll T4

Lifesteal Scroll T4

Stat scroll · Tier 4

Selects Lifesteal for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
57 native stat units
Enchant example: item LV 10 / profession LV 1
114 native stat units
Native ID
lifesteal__t4
Lifesteal Scroll T5

Lifesteal Scroll T5

Stat scroll · Tier 5

Selects Lifesteal for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
60 native stat units
Enchant example: item LV 10 / profession LV 1
120 native stat units
Native ID
lifesteal__t5
Healing Done Scroll T1

Healing Done Scroll T1

Stat scroll · Tier 1

Selects Healing Done for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
100 native stat units
Enchant example: item LV 10 / profession LV 1
200 native stat units
Native ID
healPower__t1
Healing Done Scroll T2

Healing Done Scroll T2

Stat scroll · Tier 2

Selects Healing Done for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
105 native stat units
Enchant example: item LV 10 / profession LV 1
210 native stat units
Native ID
healPower__t2
Healing Done Scroll T3

Healing Done Scroll T3

Stat scroll · Tier 3

Selects Healing Done for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
110 native stat units
Enchant example: item LV 10 / profession LV 1
220 native stat units
Native ID
healPower__t3
Healing Done Scroll T4

Healing Done Scroll T4

Stat scroll · Tier 4

Selects Healing Done for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
114 native stat units
Enchant example: item LV 10 / profession LV 1
229 native stat units
Native ID
healPower__t4
Healing Done Scroll T5

Healing Done Scroll T5

Stat scroll · Tier 5

Selects Healing Done for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
120 native stat units
Enchant example: item LV 10 / profession LV 1
240 native stat units
Native ID
healPower__t5
Healing Received Scroll T1

Healing Received Scroll T1

Stat scroll · Tier 1

Selects Healing Received for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
100 native stat units
Enchant example: item LV 10 / profession LV 1
200 native stat units
Native ID
healReceived__t1
Healing Received Scroll T2

Healing Received Scroll T2

Stat scroll · Tier 2

Selects Healing Received for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
105 native stat units
Enchant example: item LV 10 / profession LV 1
210 native stat units
Native ID
healReceived__t2
Healing Received Scroll T3

Healing Received Scroll T3

Stat scroll · Tier 3

Selects Healing Received for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
110 native stat units
Enchant example: item LV 10 / profession LV 1
220 native stat units
Native ID
healReceived__t3
Healing Received Scroll T4

Healing Received Scroll T4

Stat scroll · Tier 4

Selects Healing Received for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
114 native stat units
Enchant example: item LV 10 / profession LV 1
229 native stat units
Native ID
healReceived__t4
Healing Received Scroll T5

Healing Received Scroll T5

Stat scroll · Tier 5

Selects Healing Received for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
120 native stat units
Enchant example: item LV 10 / profession LV 1
240 native stat units
Native ID
healReceived__t5
Bleed Scroll T1

Bleed Scroll T1

Stat scroll · Tier 1

Selects Bleed for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
24 native stat units
Native ID
bleed__t1
Bleed Scroll T2

Bleed Scroll T2

Stat scroll · Tier 2

Selects Bleed for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
25 native stat units
Native ID
bleed__t2
Bleed Scroll T3

Bleed Scroll T3

Stat scroll · Tier 3

Selects Bleed for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
26 native stat units
Native ID
bleed__t3
Bleed Scroll T4

Bleed Scroll T4

Stat scroll · Tier 4

Selects Bleed for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
27 native stat units
Native ID
bleed__t4
Bleed Scroll T5

Bleed Scroll T5

Stat scroll · Tier 5

Selects Bleed for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
14 native stat units
Enchant example: item LV 10 / profession LV 1
28 native stat units
Native ID
bleed__t5
Burn Scroll T1

Burn Scroll T1

Stat scroll · Tier 1

Selects Burn for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
24 native stat units
Native ID
burn__t1
Burn Scroll T2

Burn Scroll T2

Stat scroll · Tier 2

Selects Burn for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
25 native stat units
Native ID
burn__t2
Burn Scroll T3

Burn Scroll T3

Stat scroll · Tier 3

Selects Burn for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
26 native stat units
Native ID
burn__t3
Burn Scroll T4

Burn Scroll T4

Stat scroll · Tier 4

Selects Burn for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
27 native stat units
Native ID
burn__t4
Burn Scroll T5

Burn Scroll T5

Stat scroll · Tier 5

Selects Burn for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
14 native stat units
Enchant example: item LV 10 / profession LV 1
28 native stat units
Native ID
burn__t5
Poison Scroll T1

Poison Scroll T1

Stat scroll · Tier 1

Selects Poison for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
25 native stat units
Native ID
poison__t1
Poison Scroll T2

Poison Scroll T2

Stat scroll · Tier 2

Selects Poison for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
26 native stat units
Native ID
poison__t2
Poison Scroll T3

Poison Scroll T3

Stat scroll · Tier 3

Selects Poison for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
27 native stat units
Native ID
poison__t3
Poison Scroll T4

Poison Scroll T4

Stat scroll · Tier 4

Selects Poison for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
14 native stat units
Enchant example: item LV 10 / profession LV 1
28 native stat units
Native ID
poison__t4
Poison Scroll T5

Poison Scroll T5

Stat scroll · Tier 5

Selects Poison for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
15 native stat units
Enchant example: item LV 10 / profession LV 1
30 native stat units
Native ID
poison__t5
Decay Scroll T1

Decay Scroll T1

Stat scroll · Tier 1

Selects Decay for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
24 native stat units
Native ID
decay__t1
Decay Scroll T2

Decay Scroll T2

Stat scroll · Tier 2

Selects Decay for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
25 native stat units
Native ID
decay__t2
Decay Scroll T3

Decay Scroll T3

Stat scroll · Tier 3

Selects Decay for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
26 native stat units
Native ID
decay__t3
Decay Scroll T4

Decay Scroll T4

Stat scroll · Tier 4

Selects Decay for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
27 native stat units
Native ID
decay__t4
Decay Scroll T5

Decay Scroll T5

Stat scroll · Tier 5

Selects Decay for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
14 native stat units
Enchant example: item LV 10 / profession LV 1
28 native stat units
Native ID
decay__t5
Shock Scroll T1

Shock Scroll T1

Stat scroll · Tier 1

Selects Shock for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
40 native stat units
Enchant example: item LV 10 / profession LV 1
80 native stat units
Native ID
shock__t1
Shock Scroll T2

Shock Scroll T2

Stat scroll · Tier 2

Selects Shock for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
42 native stat units
Enchant example: item LV 10 / profession LV 1
84 native stat units
Native ID
shock__t2
Shock Scroll T3

Shock Scroll T3

Stat scroll · Tier 3

Selects Shock for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
44 native stat units
Enchant example: item LV 10 / profession LV 1
88 native stat units
Native ID
shock__t3
Shock Scroll T4

Shock Scroll T4

Stat scroll · Tier 4

Selects Shock for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
46 native stat units
Enchant example: item LV 10 / profession LV 1
92 native stat units
Native ID
shock__t4
Shock Scroll T5

Shock Scroll T5

Stat scroll · Tier 5

Selects Shock for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
48 native stat units
Enchant example: item LV 10 / profession LV 1
96 native stat units
Native ID
shock__t5
Curse Scroll T1

Curse Scroll T1

Stat scroll · Tier 1

Selects Curse for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
40 native stat units
Enchant example: item LV 10 / profession LV 1
80 native stat units
Native ID
curse__t1
Curse Scroll T2

Curse Scroll T2

Stat scroll · Tier 2

Selects Curse for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
42 native stat units
Enchant example: item LV 10 / profession LV 1
84 native stat units
Native ID
curse__t2
Curse Scroll T3

Curse Scroll T3

Stat scroll · Tier 3

Selects Curse for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
44 native stat units
Enchant example: item LV 10 / profession LV 1
88 native stat units
Native ID
curse__t3
Curse Scroll T4

Curse Scroll T4

Stat scroll · Tier 4

Selects Curse for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
46 native stat units
Enchant example: item LV 10 / profession LV 1
92 native stat units
Native ID
curse__t4
Curse Scroll T5

Curse Scroll T5

Stat scroll · Tier 5

Selects Curse for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
48 native stat units
Enchant example: item LV 10 / profession LV 1
96 native stat units
Native ID
curse__t5
Thorns Scroll T1

Thorns Scroll T1

Stat scroll · Tier 1

Selects Thorns for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
24 native stat units
Native ID
thorns__t1
Thorns Scroll T2

Thorns Scroll T2

Stat scroll · Tier 2

Selects Thorns for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
25 native stat units
Native ID
thorns__t2
Thorns Scroll T3

Thorns Scroll T3

Stat scroll · Tier 3

Selects Thorns for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
26 native stat units
Native ID
thorns__t3
Thorns Scroll T4

Thorns Scroll T4

Stat scroll · Tier 4

Selects Thorns for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
27 native stat units
Native ID
thorns__t4
Thorns Scroll T5

Thorns Scroll T5

Stat scroll · Tier 5

Selects Thorns for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
14 native stat units
Enchant example: item LV 10 / profession LV 1
28 native stat units
Native ID
thorns__t5
Chill Scroll T1

Chill Scroll T1

Stat scroll · Tier 1

Selects Chill for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
40 native stat units
Enchant example: item LV 10 / profession LV 1
80 native stat units
Native ID
chill__t1
Chill Scroll T2

Chill Scroll T2

Stat scroll · Tier 2

Selects Chill for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
42 native stat units
Enchant example: item LV 10 / profession LV 1
84 native stat units
Native ID
chill__t2
Chill Scroll T3

Chill Scroll T3

Stat scroll · Tier 3

Selects Chill for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
44 native stat units
Enchant example: item LV 10 / profession LV 1
88 native stat units
Native ID
chill__t3
Chill Scroll T4

Chill Scroll T4

Stat scroll · Tier 4

Selects Chill for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
46 native stat units
Enchant example: item LV 10 / profession LV 1
92 native stat units
Native ID
chill__t4
Chill Scroll T5

Chill Scroll T5

Stat scroll · Tier 5

Selects Chill for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
48 native stat units
Enchant example: item LV 10 / profession LV 1
96 native stat units
Native ID
chill__t5
Weaken Scroll T1

Weaken Scroll T1

Stat scroll · Tier 1

Selects Weaken for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
40 native stat units
Enchant example: item LV 10 / profession LV 1
80 native stat units
Native ID
weaken__t1
Weaken Scroll T2

Weaken Scroll T2

Stat scroll · Tier 2

Selects Weaken for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
42 native stat units
Enchant example: item LV 10 / profession LV 1
84 native stat units
Native ID
weaken__t2
Weaken Scroll T3

Weaken Scroll T3

Stat scroll · Tier 3

Selects Weaken for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
44 native stat units
Enchant example: item LV 10 / profession LV 1
88 native stat units
Native ID
weaken__t3
Weaken Scroll T4

Weaken Scroll T4

Stat scroll · Tier 4

Selects Weaken for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
46 native stat units
Enchant example: item LV 10 / profession LV 1
92 native stat units
Native ID
weaken__t4
Weaken Scroll T5

Weaken Scroll T5

Stat scroll · Tier 5

Selects Weaken for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
48 native stat units
Enchant example: item LV 10 / profession LV 1
96 native stat units
Native ID
weaken__t5
Blind Scroll T1

Blind Scroll T1

Stat scroll · Tier 1

Selects Blind for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
40 native stat units
Enchant example: item LV 10 / profession LV 1
80 native stat units
Native ID
blind__t1
Blind Scroll T2

Blind Scroll T2

Stat scroll · Tier 2

Selects Blind for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
42 native stat units
Enchant example: item LV 10 / profession LV 1
84 native stat units
Native ID
blind__t2
Blind Scroll T3

Blind Scroll T3

Stat scroll · Tier 3

Selects Blind for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
44 native stat units
Enchant example: item LV 10 / profession LV 1
88 native stat units
Native ID
blind__t3
Blind Scroll T4

Blind Scroll T4

Stat scroll · Tier 4

Selects Blind for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
46 native stat units
Enchant example: item LV 10 / profession LV 1
92 native stat units
Native ID
blind__t4
Blind Scroll T5

Blind Scroll T5

Stat scroll · Tier 5

Selects Blind for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
48 native stat units
Enchant example: item LV 10 / profession LV 1
96 native stat units
Native ID
blind__t5
Expose Scroll T1

Expose Scroll T1

Stat scroll · Tier 1

Selects Expose for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
40 native stat units
Enchant example: item LV 10 / profession LV 1
80 native stat units
Native ID
expose__t1
Expose Scroll T2

Expose Scroll T2

Stat scroll · Tier 2

Selects Expose for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
42 native stat units
Enchant example: item LV 10 / profession LV 1
84 native stat units
Native ID
expose__t2
Expose Scroll T3

Expose Scroll T3

Stat scroll · Tier 3

Selects Expose for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
44 native stat units
Enchant example: item LV 10 / profession LV 1
88 native stat units
Native ID
expose__t3
Expose Scroll T4

Expose Scroll T4

Stat scroll · Tier 4

Selects Expose for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
46 native stat units
Enchant example: item LV 10 / profession LV 1
92 native stat units
Native ID
expose__t4
Expose Scroll T5

Expose Scroll T5

Stat scroll · Tier 5

Selects Expose for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
48 native stat units
Enchant example: item LV 10 / profession LV 1
96 native stat units
Native ID
expose__t5
Fury Scroll T1

Fury Scroll T1

Stat scroll · Tier 1

Selects Fury for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
40 native stat units
Enchant example: item LV 10 / profession LV 1
80 native stat units
Native ID
charges__t1
Fury Scroll T2

Fury Scroll T2

Stat scroll · Tier 2

Selects Fury for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
42 native stat units
Enchant example: item LV 10 / profession LV 1
84 native stat units
Native ID
charges__t2
Fury Scroll T3

Fury Scroll T3

Stat scroll · Tier 3

Selects Fury for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
44 native stat units
Enchant example: item LV 10 / profession LV 1
88 native stat units
Native ID
charges__t3
Fury Scroll T4

Fury Scroll T4

Stat scroll · Tier 4

Selects Fury for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
46 native stat units
Enchant example: item LV 10 / profession LV 1
92 native stat units
Native ID
charges__t4
Fury Scroll T5

Fury Scroll T5

Stat scroll · Tier 5

Selects Fury for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
48 native stat units
Enchant example: item LV 10 / profession LV 1
96 native stat units
Native ID
charges__t5
Move Speed Scroll T1

Move Speed Scroll T1

Stat scroll · Tier 1

Selects Move Speed for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
12 native stat units
Enchant example: item LV 10 / profession LV 1
25 native stat units
Native ID
moveSpeed__t1
Move Speed Scroll T2

Move Speed Scroll T2

Stat scroll · Tier 2

Selects Move Speed for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
26 native stat units
Native ID
moveSpeed__t2
Move Speed Scroll T3

Move Speed Scroll T3

Stat scroll · Tier 3

Selects Move Speed for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
13 native stat units
Enchant example: item LV 10 / profession LV 1
27 native stat units
Native ID
moveSpeed__t3
Move Speed Scroll T4

Move Speed Scroll T4

Stat scroll · Tier 4

Selects Move Speed for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
14 native stat units
Enchant example: item LV 10 / profession LV 1
28 native stat units
Native ID
moveSpeed__t4
Move Speed Scroll T5

Move Speed Scroll T5

Stat scroll · Tier 5

Selects Move Speed for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
15 native stat units
Enchant example: item LV 10 / profession LV 1
30 native stat units
Native ID
moveSpeed__t5
Gold Find Scroll T1

Gold Find Scroll T1

Stat scroll · Tier 1

Selects Gold Find for the added forge affix or the Enchant result. The T1 multiplier is ×1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Tier multiplier
×1
Forge example: item LV 10 / Rare
17 native stat units
Enchant example: item LV 10 / profession LV 1
35 native stat units
Native ID
goldFind__t1
Gold Find Scroll T2

Gold Find Scroll T2

Stat scroll · Tier 2

Selects Gold Find for the added forge affix or the Enchant result. The T2 multiplier is ×1.05. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Tier multiplier
×1.05
Forge example: item LV 10 / Rare
18 native stat units
Enchant example: item LV 10 / profession LV 1
36 native stat units
Native ID
goldFind__t2
Gold Find Scroll T3

Gold Find Scroll T3

Stat scroll · Tier 3

Selects Gold Find for the added forge affix or the Enchant result. The T3 multiplier is ×1.1. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Tier multiplier
×1.1
Forge example: item LV 10 / Rare
19 native stat units
Enchant example: item LV 10 / profession LV 1
38 native stat units
Native ID
goldFind__t3
Gold Find Scroll T4

Gold Find Scroll T4

Stat scroll · Tier 4

Selects Gold Find for the added forge affix or the Enchant result. The T4 multiplier is ×1.15. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Tier multiplier
×1.15
Forge example: item LV 10 / Rare
20 native stat units
Enchant example: item LV 10 / profession LV 1
40 native stat units
Native ID
goldFind__t4
Gold Find Scroll T5

Gold Find Scroll T5

Stat scroll · Tier 5

Selects Gold Find for the added forge affix or the Enchant result. The T5 multiplier is ×1.2. Forge scroll affixes use 25% of the item's native affix roll before this multiplier; Enchant uses profession level instead.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Tier multiplier
×1.2
Forge example: item LV 10 / Rare
21 native stat units
Enchant example: item LV 10 / profession LV 1
42 native stat units
Native ID
goldFind__t5
Fire Infusion Scroll T1

Fire Infusion Scroll T1

Weapon infusion · Tier 1

Converts 50% of weapon physical damage to Fire damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Conversion
50%
Native ID
infusao_fire__t1
Fire Infusion Scroll T2

Fire Infusion Scroll T2

Weapon infusion · Tier 2

Converts 52.5% of weapon physical damage to Fire damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Conversion
52.5%
Native ID
infusao_fire__t2
Fire Infusion Scroll T3

Fire Infusion Scroll T3

Weapon infusion · Tier 3

Converts 55% of weapon physical damage to Fire damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Conversion
55%
Native ID
infusao_fire__t3
Fire Infusion Scroll T4

Fire Infusion Scroll T4

Weapon infusion · Tier 4

Converts 57.5% of weapon physical damage to Fire damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Conversion
57.5%
Native ID
infusao_fire__t4
Fire Infusion Scroll T5

Fire Infusion Scroll T5

Weapon infusion · Tier 5

Converts 60% of weapon physical damage to Fire damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Conversion
60%
Native ID
infusao_fire__t5
Ice Infusion Scroll T1

Ice Infusion Scroll T1

Weapon infusion · Tier 1

Converts 50% of weapon physical damage to Ice damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Conversion
50%
Native ID
infusao_ice__t1
Ice Infusion Scroll T2

Ice Infusion Scroll T2

Weapon infusion · Tier 2

Converts 52.5% of weapon physical damage to Ice damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Conversion
52.5%
Native ID
infusao_ice__t2
Ice Infusion Scroll T3

Ice Infusion Scroll T3

Weapon infusion · Tier 3

Converts 55% of weapon physical damage to Ice damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Conversion
55%
Native ID
infusao_ice__t3
Ice Infusion Scroll T4

Ice Infusion Scroll T4

Weapon infusion · Tier 4

Converts 57.5% of weapon physical damage to Ice damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Conversion
57.5%
Native ID
infusao_ice__t4
Ice Infusion Scroll T5

Ice Infusion Scroll T5

Weapon infusion · Tier 5

Converts 60% of weapon physical damage to Ice damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Conversion
60%
Native ID
infusao_ice__t5
Lightning Infusion Scroll T1

Lightning Infusion Scroll T1

Weapon infusion · Tier 1

Converts 50% of weapon physical damage to Lightning damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Conversion
50%
Native ID
infusao_lightning__t1
Lightning Infusion Scroll T2

Lightning Infusion Scroll T2

Weapon infusion · Tier 2

Converts 52.5% of weapon physical damage to Lightning damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Conversion
52.5%
Native ID
infusao_lightning__t2
Lightning Infusion Scroll T3

Lightning Infusion Scroll T3

Weapon infusion · Tier 3

Converts 55% of weapon physical damage to Lightning damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Conversion
55%
Native ID
infusao_lightning__t3
Lightning Infusion Scroll T4

Lightning Infusion Scroll T4

Weapon infusion · Tier 4

Converts 57.5% of weapon physical damage to Lightning damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Conversion
57.5%
Native ID
infusao_lightning__t4
Lightning Infusion Scroll T5

Lightning Infusion Scroll T5

Weapon infusion · Tier 5

Converts 60% of weapon physical damage to Lightning damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Conversion
60%
Native ID
infusao_lightning__t5
Chaos Infusion Scroll T1

Chaos Infusion Scroll T1

Weapon infusion · Tier 1

Converts 50% of weapon physical damage to Chaos damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Faint Essence
Gold per scroll
400 Gold
Highest hero level
1
Scroll crafts required
0
Conversion
50%
Native ID
infusao_chaos__t1
Chaos Infusion Scroll T2

Chaos Infusion Scroll T2

Weapon infusion · Tier 2

Converts 52.5% of weapon physical damage to Chaos damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Murky Essence
Gold per scroll
3,400 Gold
Highest hero level
20
Scroll crafts required
5
Conversion
52.5%
Native ID
infusao_chaos__t2
Chaos Infusion Scroll T3

Chaos Infusion Scroll T3

Weapon infusion · Tier 3

Converts 55% of weapon physical damage to Chaos damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Bright Essence
Gold per scroll
16,000 Gold
Highest hero level
40
Scroll crafts required
15
Conversion
55%
Native ID
infusao_chaos__t3
Chaos Infusion Scroll T4

Chaos Infusion Scroll T4

Weapon infusion · Tier 4

Converts 57.5% of weapon physical damage to Chaos damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Radiant Essence
Gold per scroll
70,000 Gold
Highest hero level
60
Scroll crafts required
30
Conversion
57.5%
Native ID
infusao_chaos__t4
Chaos Infusion Scroll T5

Chaos Infusion Scroll T5

Weapon infusion · Tier 5

Converts 60% of weapon physical damage to Chaos damage. Applies only to weapons through Enchant; replaces any existing enchant or infusion, with one Dispel Scroll required for replacement.

Ingredients
2 × Pristine Essence
Gold per scroll
300,000 Gold
Highest hero level
80
Scroll crafts required
50
Conversion
60%
Native ID
infusao_chaos__t5