Two cannonballs joined by a chain: whatever they wrap up hits the ground.
- Base cooldown
- 6s
- Scaling
- Attack
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Ranged artificer: artillery, gadgets and overloaded turrets.
20 skills · 4 skill lines · Maximum rank 10All skills are visible for reference. Select an icon or skill name to inspect it above.
Two cannonballs joined by a chain: whatever they wrap up hits the ground.
An arcing shot: it lands where the enemy was going, not where it was.
Lights the fuse and throws without looking.
A row of bombs leaves the cannon and knocks down whoever it finds.
Calls in everything with ammunition. Little is left standing.
Sets up the turret: it marks the weak points and the group hits where it hurts.
Fires the mine right under the enemy's feet. It always steps on it.
The drone circles the group, keeping the firing rhythm.
Energy shields spin around every hero in the party.
Switches it all on at once and the air turns to electricity.
A barrier of light shields spins around her, ready for the blow.
Plates riveted over what was already heavy.
Energy plates spin around her nonstop and soak up every blow.
A little robot hovers beside her, loads the cannon and repairs the party.
The whole workshop becomes armour, and it walks.
Pushes the engine past what the manual recommends.
The needle goes past red and she pretends not to see.
Removes the limiter. He recommends this to no one.
Every shot tears the enemy's specter out and gives her back her breath.
The core loses stability and the whole group speeds up with it.
Skill layout, connections, icons, descriptions and unlock rules come from the QuestAway beta 0.7.3 client. This view is a wiki reference; it does not show account allocations.