A thread of blood ties the target to its neighbor: it bleeds and both get dragged along.
- Base cooldown
- 8s
- Scaling
- Bleed
Choose a class to explore its native skill tree, four skill lines and ability details.

Frontline melee: bleeding cuts, heavy blows and a shield wall that guards the party.
20 skills · 4 skill lines · Maximum rank 10All skills are visible for reference. Select an icon or skill name to inspect it above.
A thread of blood ties the target to its neighbor: it bleeds and both get dragged along.
Red stakes pin the target to the ground and every wounded foe gushes blood.
Three cuts in a row: on the last one the target flies and knocks down whoever is behind it.
Chains the target to an iron ball: every hit spins it around and cuts deeper.
The warrior stops counting blows. The ground around him turns red.
An upward slash: the target rolls through the horde like a bowling ball.
Brings the sword down from above and drives the target waist-deep into the ground.
Drops the shield and surfs on it through the horde, knocking down anyone in the way.
Finds the gap in the armour and widens it with the point.
A giant red sword falls from the sky, pins the target and the ground bursts.
Plants his feet and takes the blow on the shield, not the body.
Shield high: for a moment nothing gets through, not even to those behind.
Whoever strikes the warrior cuts themselves on him.
A copy of him, shield raised, guards whoever is taking the most hits.
The Order's old promise: no one falls while the warrior stands.
A shout that straightens his back and gives the warrior back the breath the last blow took.
Raises the banner. Those who see it strike faster.
Points out the enemy's flaw, and his own blow finds the spot.
Draws the fight to himself, and whoever accepts takes harder hits.
The order the whole line obeys before it thinks.
Skill layout, connections, icons, descriptions and unlock rules come from the QuestAway beta 0.7.3 client. This view is a wiki reference; it does not show account allocations.