CLASS ABILITIES

Skills

Choose a class to explore its native skill tree, four skill lines and ability details.

Monk
warden · Melee · medium armor

Monk

Melee martial artist: fists, chi and wind - stuns, dodges and speed.

20 skills · 4 skill lines · Maximum rank 10
Class reference →
Skill effect
20 / 20 skills
CLASS ABILITIES

Monk · Skill tree

Passive tree →
Monk⇄ Fists × Wind⇄ Chi × Spirit⇄ Fists × Chi⇄ Wind × Spirit
Select a skill to inspect its details Auto fit

Monk · Skill lines

All skills are visible for reference. Select an icon or skill name to inspect it above.

1Fists5 skills

The open palm hits harder than the closed fist.

Base cooldown
6s
Scaling
Attack

Strikes so fast the sound arrives late.

Base cooldown
6s
Scaling
Attack

One precise punch, and the enemy stands still, seeing stars.

Base cooldown
12s
Scaling
Chill

The whole sequence, from the first step to the last turn.

Base cooldown
9s
Scaling
Attack

Loses count and keeps going.

Base cooldown
16s
Scaling
Attack

2Wind5 skills

Moves as if the wind opened the way.

Base cooldown
8s
Scaling
Dodge

The body goes before the decision.

Base cooldown
14s
Scaling
Haste

He doesn't block: he lets it pass where nobody was.

Base cooldown
14s
Scaling
Dodge

Turns on his axis and takes everything around him.

Base cooldown
9s
Scaling
Attack

Becomes the wind itself, and the group's hands speed up with it.

Base cooldown
16s
Scaling
Haste

3Chi5 skills

Gathers the chi of the fallen and keeps it.

Base cooldown
0s
Scaling
Lifesteal

The body hardens where the blow will land.

Base cooldown
12s
Scaling
Absorption

A blindfold in the middle of the fight, and his calm heals the party.

Base cooldown
10s
Scaling
Regen

Finds the centre, and from the centre everything lands.

Base cooldown
14s
Scaling
Crit Chance

Every body in the group takes what used to knock it down.

Base cooldown
16s
Scaling
Health

4Spirit5 skills

Pushes the chi out in a single wave, straight at the target.

Base cooldown
6s
Scaling
Holy Damage (as chaos)

The fist lands before the arm arrives.

Base cooldown
6s
Scaling
Holy Damage (as chaos)

His calm spreads to the group and the hand steadies.

Base cooldown
0s
Scaling
Crit Chance

Vanishes in a flash and returns midair with a flying kick that sends the enemy far away.

Base cooldown
6s
Scaling
Holy Damage (as chaos)

Vanishes and reappears in a whirlwind of blows, one enemy after another.

Base cooldown
16s
Scaling
Holy Damage (as chaos)

Skill layout, connections, icons, descriptions and unlock rules come from the QuestAway beta 0.7.3 client. This view is a wiki reference; it does not show account allocations.