Leveling 46-49 | Paladin + Engineer + Witch + Healer | Rare
By iMine · 4-hero party · 1.0.2
4 / 4 heroes · one party
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Paladin
guardian · Level 46
PaladinNotes & strategy
Command III opens hero slot 4 at Lv46. Add Healer to Paladin + Engineer + Witch. A new recruit starts at Lv1: this equal-level preview is the catch-up target. Farm = normal-map XP; Boss = temporary boss preset using the SAME gear/tree. Every learned rank is listed; [ ] is active order. Keep inactive ranks for prerequisites/synergy, refund/reassign when a row changes. Up to 3 active skills per hero. Paladin: HS=Holy Strike; BL=Bell of Light; DB=Divine Burst; J=Judgement; SF=Shield of Faith; I=Intervene; S=Sacrifice; SR=Sacred Rampart; VB=Vital Blessing; BS=Blessing of Strength; BLE=Blessing of Swiftness FARM 46-47: HS5 BL5 DB10 J3 [BL>DB>J] 48-49: HS5 BL5 DB5 J9 [J>BL>DB] BOSS 46-47: SF5 I5 S5 SR8 [I>SR] 48-49: VB5 BS10 BLE9 [BLE>BS] Engineer: CS=Chain Shot; M=Mortar; BV=Barrage Volley; B=Bombardment; ST=Sentry Turret; AD=Attack Drone; FF=Force Field; SM=Supreme Mechanism FARM 46-47: CS5 M5 BV10 B3 [M>BV>B] 48-49: CS6 M5 BV5 B8 [B>M>BV] BOSS 46-47: ST5 AD5 FF5 SM8 [AD>FF>SM] 48-49: ST5 AD5 FF5 SM9 [AD>FF>SM] Witch: NT=Necrotic Touch; PC=Plague Cloud; W=Wither; P=Pestilence; R=Rot FARM 46-47: NT5 PC5 W5 P8 [P>W>PC] 48-49: NT5 PC5 W5 P9 [P>PC] BOSS 46-47: NT5 PC5 W5 P8 [P>W>PC] 48-49: NT5 R5 W5 P9 [W>P>R] Healer: DB=Divine Bolt; RL=Radiant Light; SF=Sacred Flame; DW=Divine Wrath; H=Heal; GH=Group Heal; R=Renewal; M=Miracle; GRE=Greater Heal FARM 46-47: DB5 RL5 SF5 DW8 [RL>DB>DW] 48-49: DB6 RL5 SF5 DW8 [RL>DB>DW] BOSS 46-47: H5 GH5 R5 M8 [H>M>GH] 48-49: H5 GRE5 R5 M9 [R>M>H] Gear: 14 Rare items/hero, iLvl40, tier-1 Uncommon gems as shown; +0, no scrolls/enchants. Save gold for Command III first; weapon/offhand enhancement is optional after unlocks. Passive: preview covers Lv46. Add 1 ID each level for 47-49: Paladin: 2058>1178>760 Engineer: 918>1129>2168 Witch: 958>959>960 Healer: 958>959>960 Breach farm (normal stages) 46: 5-7 47: 5-5 48-49: 5-8 Use unlocked spots; push the previous act boss with the BOSS preset, then switch back to FARM. If you die or clears drag, step back and compare XP/min. Boss HP/resists are much higher: more AoE is not always better. Boss upgrade target: after Command III, strengthen the whole party, including HP/regen armor. At Lv49, Breach 5 boss: +0 lost 30/30; full Rare +6 won 30/30 (~52s average), +6 with both awakenings ~27s. Weapon/offhand-only upgrades still lost. Farming preview stays +0; +6 is the later investment target. Native 1.0.2, 30 seeds x 10-min farm tests plus boss trials; fixed levels/target gear, no pets/account bonuses. Best tested candidates, not exhaustive. Recruitment/gearing/unlock time excluded.



T1
T1