About Mage
Ranged caster: fire and lightning, burns and shocks that spread across the horde.
Class overview
- Role
- Elementalist
- Combat
- Ranged
- Armor
- Light
- Weapon
- Prism Staff
- Offhand
- Focus Orb
- Skills
- 20 skills · 4 skill lines
Weapon & offhand
Class equipment bases and the stats they can roll.
Skills
Mage has 20 skills across 4 lines. Read each effect and base cooldown below; select a card for its full details.
Fire
Fireball
Fire · Tier 1
The first spell every mage learns, and the last one they give up.
- Cooldown
- 6s
- Effect type
- Direct damage
- Scaling stat
- Fire Damage
Combustion
Fire · Tier 2
The fire doesn't go out: it finds whatever is left to burn.
- Cooldown
- 8s
- Effect type
- Damage over time
- Scaling stat
- Burn
Blazing Burst
Fire · Tier 3
The air ignites all at once, in a ring.
- Cooldown
- 9s
- Effect type
- Area damage
- Scaling stat
- Fire Damage
Immolation
Fire · Tier 4
Burns from the inside on purpose, and every flame that leaves the hands burns hotter.
- Cooldown
- 14s
- Effect type
- Buff
- Scaling stat
- Fire Damage
Meteor
Fire · Tier 5
Pulls a stone out of the sky and steps aside.
- Cooldown
- 16s
- Effect type
- Ultimate
- Scaling stat
- Fire Damage
Lightning
Spark
Lightning · Tier 1
A short snap between the fingers. Enough.
- Cooldown
- 6s
- Effect type
- Direct damage
- Scaling stat
- Lightning Damage
Chain Lightning
Lightning · Tier 2
The bolt jumps from one to the next without asking.
- Cooldown
- 9s
- Effect type
- Area damage
- Scaling stat
- Lightning Damage
Neural Overload
Lightning · Tier 3
Overloads the target's nerves: every hit on it shocks.
- Cooldown
- 10s
- Effect type
- Debuff
- Scaling stat
- Shock
Static
Lightning · Tier 4
The static charge clings to the body, and every bolt comes out stronger.
- Cooldown
- 14s
- Effect type
- Buff
- Scaling stat
- Lightning Damage
Tempest
Lightning · Tier 5
The cloud obeys for a few seconds.
- Cooldown
- 16s
- Effect type
- Ultimate
- Scaling stat
- Lightning Damage
Ice
Ice Shard
Ice · Tier 1
A shard of ice, sharp as glass.
- Cooldown
- 6s
- Effect type
- Direct damage
- Scaling stat
- Ice Damage
Frost Nova
Ice · Tier 2
Ice traps the horde and one block slides, hitting the others like billiards.
- Cooldown
- 12s
- Effect type
- Crowd control
- Scaling stat
- Chill
Ice Armor
Ice · Tier 3
Three shields spin around each hero, hard as ice.
- Cooldown
- 12s
- Effect type
- Shield
- Scaling stat
- Absorption
Frozen Gale
Ice · Tier 4
A cutting wind that takes the warmth with it.
- Cooldown
- 9s
- Effect type
- Area damage
- Scaling stat
- Ice Damage
Absolute Zero
Ice · Tier 5
Stops everything. Blood included.
- Cooldown
- 16s
- Effect type
- Ultimate
- Scaling stat
- Ice Damage
Arcane
Arcane Missile
Arcane · Tier 1
Raw arcane energy, drawn from the chaos the mage tames.
- Cooldown
- 6s
- Effect type
- Direct damage
- Scaling stat
- Chaos Damage
Arcane Shield
Arcane · Tier 2
Four shields of purple runes spin around each hero.
- Cooldown
- 12s
- Effect type
- Shield
- Scaling stat
- Absorption
Teleport
Arcane · Tier 3
He was there. Now he isn't.
- Cooldown
- 8s
- Effect type
- Movement
- Scaling stat
- Dodge
Drain Essence
Arcane · Tier 4
Little purple imps run to the enemies and come back with the stolen life.
- Cooldown
- 0s
- Effect type
- Sustain
- Scaling stat
- Lifesteal
Singularity
Arcane · Tier 5
Opens a point where the rules stop applying.
- Cooldown
- 16s
- Effect type
- Ultimate
- Scaling stat
- Chaos Damage
Skins
Mage appearances in the beta client catalog. Current availability is controlled by the game.
Constellation Astrologer
Constellation Astrologer is a Eternal appearance for Mage, from the Signature collection.
Void Mage
Void Mage is a Mythic appearance for Mage, from the Abyss Awakened collection.
Blizzard Mage
Blizzard Mage is a Mythic appearance for Mage, from the Enchanted Winter collection.
Enchanted Scarecrow
Enchanted Scarecrow is a Mythic appearance for Mage, from the Pumpkin Night collection.
Mage on Vacation
Mage on Vacation is a Heroic appearance for Mage, from the Trades and Worlds collection.
Base stats
Class defaults before equipment, passives and other modifiers. Health, Regen and Absorption use their character-sheet display scales.
| Stat | Bonus |
|---|---|
| Attack | 14 |
| Haste | 0.55% |
| Health | 700 |
| Expose | 8% |
Beta values
Values describe the 0.7.3 beta client. Runtime balance settings and server-controlled availability or prices may differ.