QuestAway 0.8.0: gems, Gold Find and combat changes
Client comparison: gem progression and rarities, revised equipment affixes, keystone balance, Colossus materials and boss rules.
This comparison follows the installed QuestAway 0.8.0 client, revision 8ce34ecbb7df, Steam build 26132921, against our previous 0.7.3 snapshot. It describes changes verified in public client definitions; it is not an official developer announcement. Server-controlled rewards and live overrides can differ.
Gold Find replaces Luck
Class base stats, jewelry, Topaz, Fortune, profession signatures and stat labels now use Gold Find. Native item IDs containing luck stay unchanged. Magpie now provides +1% gold gain instead of its old flat Luck bonus. Compare pets, classes and equipment.
Gems and runewords
Gem tiers now use Uncommon, Rare, Heroic, Legendary and Eternal rarity colors. Most gems use ×1, ×2, ×3, ×4, ×5. Topaz keeps ×1, ×2, ×4, ×7, ×12. Runeword bonuses also retain ×1, ×2, ×4, ×7, ×12, using the lowest gem tier in the complete recipe. All previews apply the shipped gem scale of 0.5.
Ruby T1 now gives +33 Attack in a weapon socket (previously +7); Diamond T1 gives +132 Health in armor (previously +50). Topaz T5 gives +6% Gold Find in an accessory socket. Compare all gem tiers.
Equipment affix pools
Weapon, offhand, armor and jewelry pools changed. Blood Sword can now roll Lifesteal in place of Haste; Healer equipment can roll Heal Power. The coin pendant is named Gilded Coin Pendant. Equipment previews and the party planner use the updated pools. Older builds retain their saved choices; obsolete affixes must be replaced before saving under the current rules.
Passive keystones
| Node | Parameter | 0.7.3 | 0.8.0 |
|---|---|---|---|
| Perpetual Frost · 417 | Bonus · Chill | 30 | 70 |
| Perpetual Frost · 417 | Tradeoff · Haste | -20 | -8 |
| Lasting Barrier · 422 | Bonus · shield | 30 | 40 |
| Deep Regeneration · 424 | Bonus · Regen | 80 | 110 |
| Overload Line · 425 | Bonus · lightning | 28 | 35 |
| Static Storm · 427 | Bonus · Shock | 30 | 85 |
| Static Storm · 427 | Tradeoff · Health | -25 | -10 |
| Overwhelming Curse · 429 | Bonus · curseEffect | 50 | 130 |
| Overwhelming Curse · 429 | Tradeoff · Health | -20 | -10 |
| Endless Winter · 2012 | Bonus · cold | 45 | 65 |
| Endless Winter · 2012 | Tradeoff · Health | -25 | -15 |
| Iron Constitution · 2016 | Bonus · Health | 25 | 18 |
| Cold-Blooded Killer · 2017 | Bonus · critMult | 50 | 92 |
| Cold-Blooded Killer · 2017 | Tradeoff · Health | -30 | -12 |
| Eagle Eye · 2018 | Tradeoff · Haste | -40 | -20 |
| Final Wall · 2019 | Bonus · Defense | 45 | 80 |
| Final Wall · 2019 | Tradeoff · Health | -10 | -4 |
| Unbreakable Wall · 2136 | Bonus · Block | 15 | 26 |
| Wyrmhide · 2164 | Bonus · Health | 8 | 12 |
| Fortress · 2172 | Bonus · Health | 60 | 16 |
| Area Devastation · 2173 | Bonus · area | 32 | 38 |
| Area Devastation · 2173 | Tradeoff · Crit Chance | -50 | -25 |
| Indomitable Spirit · 2180 | Bonus · Fury | 25 | 36 |
| Indomitable Spirit · 2180 | Tradeoff · Crit Chance | -50 | -25 |
| Mantle of Thorns · 2181 | Tradeoff · Haste | -25 | -15 |
| Two-Handed Barbarian · 2182 | Bonus · melee | 48 | 50 |
| Two-Handed Barbarian · 2182 | Tradeoff · Haste | -40 | -20 |
| Glass Cannon · 2183 | Bonus · Crit Chance | 20 | 24 |
| Hemorrhage · 2193 | Bonus · Bleed | 88 | 400 |
| Hemorrhage · 2193 | Tradeoff · Haste | -20 | -10 |
| Aegis of Chaos · 2198 | Bonus · Chaos Resist | 22 | 30 |
| Aegis of Chaos · 2198 | Bonus · chaosResistCap | 8 | 10 |
| Arcane Blood Pact · 2206 | Bonus · spellLifesteal | 6 | 8 |
| Arcane Blood Pact · 2206 | Bonus · Cast Speed | 25 | 50 |
| Arcane Blood Pact · 2206 | Tradeoff · Health | -30 | -10 |
| Vital Communion · 2207 | Bonus · heal | 40 | 100 |
| Vital Communion · 2207 | Bonus · Regen | 25 | 30 |
| Vital Communion · 2207 | Tradeoff · Health | -20 | -10 |
| Antimagic Skin · 2209 | Bonus · spellBlock | 28 | 65 |
| Antimagic Skin · 2209 | Tradeoff · Attack | -25 | -12 |
| Ironskin · 2210 | Bonus · Defense | 40 | 30 |
| Ironskin · 2210 | Bonus · Health | 12 | 10 |
| Elemental Bastion · 2211 | Bonus · Elemental Block | 20 | 30 |
| Lethal Precision · 2213 | Bonus · critMult | 70 | 102 |
| Lethal Precision · 2213 | Tradeoff · Attack | -20 | -10 |
| Uncanny Reflexes · 2214 | Tradeoff · Defense | -35 | -25 |
| Ethereal Step · 2215 | Bonus · evasion | 28 | 15 |
| Ethereal Step · 2215 | Bonus · evasionCap | 7 | 5 |
| Conflagration · 2216 | Bonus · fireDmg | 20 | 50 |
| Conflagration · 2216 | Tradeoff · Health | -30 | -15 |
| Total Rot · 2217 | Bonus · Decay | 90 | 200 |
| Total Rot · 2217 | Tradeoff · Health | -30 | -15 |
| Ethereal Veil · 2218 | Bonus · spellEvasion | 30 | 11 |
| Ethereal Veil · 2218 | Bonus · spellEvasionCap | 10 | 5 |
| Primordial Chaos · 2219 | Bonus · chaos | 35 | 60 |
| Primordial Chaos · 2219 | Tradeoff · Health | -25 | -15 |
Values above are native keystone parameters; the affected mechanic determines how each parameter applies. Inspect the passive tree.
Colossus materials
Two Eternal reagents are now in the material catalog: Colossus Core, native value 150,000 gold, and Colossus Fragment, 30,000 gold. Their explicit Eternal rarity takes precedence over numeric material tier. These values do not establish market prices or server reward eligibility.
Combat rules
The stage/act boss level-gap multiplier after the first three levels is ×3 per additional level, reduced from ×40. The ordinary monster rule remains ×1.6 after five levels. When a stage/act boss is more than three levels above the hero, its new fury starts at ×2 after 60 seconds and doubles every 30 seconds. These are separate from Colossus hunt rules.
Healing skills now use a square-root damage-base formula by default, with a minimum reference base of 210. Their tooltip previews follow the new formula.
Native combat defaults also change the dodge reference from 0.556 to 1.875, virtual mitigation from 0.9 to 0.85, armor coefficient from 0.6 to 0.5, and introduce an amplifier scale of 0.75. Weakness has a 0.5 boss factor. Read the current combat reference.
Coverage
The 10 classes, 200 skill definitions, 50 skins, 15 pets, 110 bestiary monsters and 300 mapped stages remain in the catalog. Skill rank limits and prerequisite ranks are unchanged. Skill points still equal floor(hero level / 2), and passive points equal hero level, with the origin free. Artwork and generated views were refreshed from the new executable. Source details.