OVERVIEW

About Inventory and storage

Bag capacity, native slot accounting, shared stash tabs, locks and item-management actions.

Base attributes

Client0.8.1

Bag and stash are separate containers

Inventory is the party’s bag. The stash is account storage within the current game mode. Moving an item between active heroes does not create another account inventory. Online and offline modes maintain separate progression; the shared stash is not a bridge between those modes.

The native base bag has 24 slots. Purchased Codex inventory-slot effects add to that base. A stash tab contains 6 columns × 9 rows = 54 cells. The core starts from 1 tab, then adds Codex stash-tab effects and purchased tab entitlements. Total stash capacity is 54 × total tabs in the current client.

4 rows·2 columnsSwipe to view
ContainerNative capacity rule
Bag24 + purchased Codex inventory-slot effects
Stash54 × (base tab + Codex tabs + entitled premium tabs)
Premium tabAdditional tab with a color and affinity
Tab upgradeConverts an existing non-premium Codex tab; does not add another tab

What uses a slot

The client counts equipment entries plus individual units of stored materials, gems, consumables, scrolls, Riftstones and Circle pieces. A stack shown as a single visual group does not mean it costs only one capacity unit. For example, ten units of a resource contribute ten units to used capacity. Circle pieces distinguish loose/bound bag pieces from their stashed equivalents, and the native counter also includes the relevant special pieces assigned to each container.

Bag used capacity and stash used capacity are calculated independently. A move to stash checks free stash space before removing the item from the bag. Taking an item back checks bag space first. When either destination is full, that move is rejected. Do not assume every reward source handles a full bag the same way: crafting, chest rewards and online deliveries have their own handling.

Organize, protect and move items

Use the inventory or stash filters to inspect equipment separately from crafting materials and consumables. Compare an item’s class base, level, rarity, affixes and sockets before equipping or disposing of it. A stronger-looking rarity does not guarantee that every affix supports the selected hero’s skills.

Lock valuable items before using bulk management actions. Locked, bound, equipped or displayed items can have different restrictions depending on the action; inspect the relevant confirmation rather than treating one flag as permission for every transaction. The Workbench documents station eligibility and consumed inputs. The Market describes trade restrictions and online claims.

Resources, gems, consumables, scrolls, Riftstones and Circle pieces have their own move controls, including grouped transfer operations. Make room in the intended destination first. Removing a socketed gem, salvaging a piece and transferring a piece are different operations; use the workbench rules for their costs and outcomes.

Premium tabs, affinity and storage planning

The Crystal Shop Stash tab distinguishes a new premium tab from the cheaper tab-conversion product. New premium tabs use progressive crystal pricing. A conversion upgrades the first eligible non-premium Codex tab with a color and affinity. A furniture chest in the House is a decoration and does not itself grant stash capacity.

Check storage before opening many chests, claiming reward batches or starting a craft that creates new output. Keep equipment needed for alternate heroes or future workbench recipes protected. Inventory capacity is an account feature; allocating hero passive points does not add bag slots unless an explicit rule says so.

These rules come from the installed QuestAway 0.8.1 client, revision 6d1e887bd1c0, with shipped settings applied. Runtime balance and server-controlled availability can differ.

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