QuestAway basics

Choosing a class

Compare all ten hero roles, their armor weights, weapon bases and combat ranges.

Each class uses its own weapon and offhand. The shared passive tree gives every hero access to the same node catalog, while class skills define different roles.

10 rows·5 columnsSwipe to view
ClassRoleCombatArmorWeapon
WarriorGuardianMeleeHeavyBlood Sword
MageElementalistRangeLightPrism Staff
HealerWardenRangeLightBook of Mercies
ArcherElementalistRangeMediumTrueshot Bow
AssassinElementalistMeleeMediumViper Fang
EngineerElementalistRangeMediumHand Cannon
BarbarianGuardianMeleeHeavyTwinblade Axe
MonkWardenMeleeMediumBrawler's Gauntlet
WitchElementalistRangeLightScythe of Curses
PaladinGuardianMeleeHeavyHammer of Light

Pick around a role

Warrior

Frontline melee: bleeding cuts, heavy blows and a shield wall that guards the party.

Mage

Ranged caster: fire and lightning, burns and shocks that spread across the horde.

Healer

Ranged support: heals, shields and holy flame to keep the party standing.

Archer

Ranged marksman: precise crits, multishot and elemental arrows.

Assassin

Melee striker: poison, blades and shadow - fast crits from behind.

Engineer

Ranged artificer: artillery, gadgets and overloaded turrets.

Barbarian

Melee brawler: rage, brutality and raw survival.

Monk

Melee martial artist: fists, chi and wind - stuns, dodges and speed.

Witch

Ranged hexer: curses, decay and chaos that weaken everything they touch.

Paladin

Melee holy knight: sacred strikes, retaliation and blessings for the party.

Check the whole party

Use the class pages to compare skill lines before choosing a passive path. A frontline hero benefits from surviving long enough to protect the party; a support hero needs reliable uptime; damage dealers need equipment that supports their scaling stats. The best combination depends on your current gear and the stage you are trying to clear.

Values describe the 0.7.3 beta client. Runtime balance settings and server-controlled availability or prices may differ.

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