About Sorcerer
A ranged caster who bends the elements to their will. Fire to burn. Frost to slow. Lightning to arc between foes.
Character information
- Hero name
- Sorcerer
- Primary stat
- Intelligence
- Class
- Sorcerer
Starting equipment
The starting weapon for this class.
Class skills
14 class abilities. Descriptions, mana costs, and cooldowns show maximum level 10 values before player modifiers.
Fire Ball
- Generate:
- 9 Mana
- Cooldown:
- Weapon speed
Conjure a homing fireball that explodes on impact, dealing 98% weapon damage to all enemies in a small area.
- Unlock at character level
- 1
Ice Shards
- Generate:
- 9 Mana
- Cooldown:
- Weapon speed
Hurl an icy shard that strikes a single enemy for 147% weapon damage.
- Unlock at character level
- 15
Electrocute
- Generate:
- 9 Mana
- Cooldown:
- Weapon speed
Unleash a fan of crackling lightning that strikes every enemy in front for 93% weapon damage.
- Unlock at character level
- 30
Flame Lightning
- Generate:
- 9 Mana
- Cooldown:
- Weapon speed
Call down a bolt of flame and lightning on a random enemy, dealing 78% weapon damage as Fire and 78% weapon damage as Lightning.
- Unlock at character level
- 45
Flame Breath
- Cost:
- 65 Mana
- Cooldown:
- 1.5 seconds
Unleash a stream of roaring flame in a line, dealing 234% weapon damage to enemies in its path and setting them Burning.
- Unlock at character level
- 5
Ice Meteor
- Cost:
- 80 Mana
- Cooldown:
- 4 seconds
Call down a frozen meteor that leaves a chilling field for 3 seconds, dealing 83% weapon damage per tick and chilling enemies caught inside.
- Unlock at character level
- 20
Lightning Storm
- Cost:
- 50 Mana
- Cooldown:
- 0 seconds
Conjure a storm of lightning that strikes 3 random enemies, dealing 218% weapon damage to each.
- Unlock at character level
- 35
Frost Beam
- Cost:
- 45 Mana
- Cooldown:
- 3.3 seconds
Channel a beam of frost for 3 seconds, striking every enemy in its path for 78% weapon damage each tick.
- Unlock at character level
- 50
Ice Nova
- Cost:
- 0 Mana
- Cooldown:
- 22 seconds
Release a nova of frost around you, dealing 39% weapon damage to nearby enemies and freezing them solid.
- Unlock at character level
- 10
Fire Elemental
- Cost:
- 0 Mana
- Cooldown:
- 30 seconds
Summon a fire elemental that shoots fireballs at an enemy for 107% of your weapon damage.
- Unlock at character level
- 15
Ice Block
- Cost:
- 0 Mana
- Cooldown:
- 30 seconds
Encase yourself in ice for 4.9s, unable to act but immune to all damage. The ice then shatters, dealing Cold damage to all nearby enemies.
- Unlock at character level
- 25
Fire Meteor
- Cost:
- 0 Mana
- Cooldown:
- 24 seconds
Call down a blazing meteor that erupts on impact, dealing 490% weapon damage to all enemies in the blast and setting them Burning.
- Unlock at character level
- 30
Flame Aura
- Cost:
- 0 Mana
- Cooldown:
- 21 seconds
Wreathe yourself in flame for 5s, gaining 10% critical hit chance and 68% critical hit damage.
- Unlock at character level
- 40
Lightning Cloud
- Cost:
- 0 Mana
- Cooldown:
- 24 seconds
Summon a storm cloud over the target that calls down 8 lightning bolts over 4 seconds, each dealing 68% weapon damage to nearby enemies with a 29% chance to inflict [Short Stun].
- Unlock at character level
- 45
Compatible rune sets
Check the 2-, 4-, and 6-piece bonuses, then follow each set to its rune pieces and affected skills.
Infernal Covenant
+65% Damage to Burning enemies.
Fire Elemental gains Pyroblast as an additional ability.
Fire Elemental gains Fire Meteor as an additional ability.
Frozen Barrage
+65% Damage to Slowed enemies.
+60% Attack Speed. Ice Shards also applies [Chill].
Ice Shards fires 4 additional projectiles. Each projectile can pierce through 1 target.
Stormcaller
+50% Lightning Damage.
Each Lightning Storm strike deals splash damage.
Each Lightning Storm strike creates a Lightning Ball that pulses 3 times at 0.75-second intervals, each dealing 75% weapon damage as Lightning damage in a small radius.
Talents linked to your skills
These talents reference a class skill. Check prerequisites and point limits on each talent page; use the class talent catalog for general stat and utility talents too.
Thunderstruck
Effects at rank 1 · before player modifiers
Lightning Storm has a 15% chance to apply [Short Stun] to enemies it hits for 1s.
- Maximum points
- 1
- Required level
- 10
Enhance Ice Shards: Damage
Effects at rank 8 · before player modifiers
+10% [Ice Shards] Damage.
- Maximum points
- 8
- Required level
- 20
Enhance Electrocute: Mana Gain
Effects at rank 6 · before player modifiers
+2 Mana Gain from [Electrocute].
- Maximum points
- 6
- Required level
- 40
Enhance Ice Meteor: Mana Cost
Effects at rank 8 · before player modifiers
+4% [Ice Meteor] Mana Cost reduction.
- Maximum points
- 8
- Required level
- 20
Enhance Flame Breath: Crit Damage
Effects at rank 6 · before player modifiers
+20% [Flame Breath] Critical Hit Damage.
- Maximum points
- 6
- Required level
- 15
Storm Conduit
Effects at rank 1 · before player modifiers
[Electrocute] and [Flame Lightning] have a 30% chance per hit to also cast [Lightning Storm].
- Maximum points
- 1
- Required level
- 60
Plasma Conduction
Effects at rank 8 · before player modifiers
[Flame Lightning] deals +6% damage to enemies affected by [Burn] and +6% damage per stack of [Electrostatic] on the enemy. Both bonuses apply when the enemy has both effects.
- Maximum points
- 8
- Required level
- 50
Frost Beam Expansion
Effects at rank 5 · before player modifiers
[Frost Beam]'s length and width are increased by 10%.
- Maximum points
- 5
- Required level
- 50
Frozen Reservoir
Effects at rank 8 · before player modifiers
Casting [Ice Nova] has a 13% chance to restore 60 Mana.
- Maximum points
- 8
- Required level
- 40
Elemental Fury
Effects at rank 6 · before player modifiers
[Fire Elemental] attacks 15% faster.
- Maximum points
- 6
- Required level
- 15
Cataclysm
Effects at rank 8 · before player modifiers
[Fire Meteor] deals +8% Damage but has a 5% longer Cooldown.
- Maximum points
- 8
- Required level
- 40
Lingering Storm
Effects at rank 8 · before player modifiers
[Lightning Cloud]'s ground effect lasts 10% longer.
- Maximum points
- 8
- Required level
- 50
Immolation
Effects at rank 1 · before player modifiers
Fire Ball has a 15% chance to apply [Burn] to the target.
- Maximum points
- 1
- Required level
- 10
Class equipment with special effects
Equipment with special effects usable by Sorcerer, including universal gear and equipment restricted to compatible classes.
Battle Draught Belt
Legendary belt · All classes.
Drinking a Health Potion grants +35% All Damage for 6 seconds.
- Slot
- Belt
- Rarity
- Legendary
- Class
- All classes
Boots of the Windcaller
Legendary boots · All classes.
+50% Movement Speed for 4 seconds after a kill.
- Slot
- Boots
- Rarity
- Legendary
- Class
- All classes
Blooddistiller’s Stride
Legendary boots · All classes.
Enemy kills have a 10% chance to drop a Health Potion. This effect can drop a potion once every 1 sec. Dropped Health Potions are picked up immediately. If your Potion Charges are full, drink the collected potion immediately.
- Slot
- Boots
- Rarity
- Legendary
- Class
- All classes
Rimeguard Treads
Legendary boots · Sorcerer.
Applying [Frozen] also applies [Numbing Cold].
- Slot
- Boots
- Rarity
- Legendary
- Class
- Sorcerer
Thornheart Cuirass
Legendary chest · All classes.
Damage dealt by Thorns is increased by 500%, but you lose 15% Max Health.
- Slot
- Chest
- Rarity
- Legendary
- Class
- All classes
Runeward Vestment
Legendary chest · Sorcerer, Hunter.
When struck by an enemy critical hit, gain a Spirit Shield based on your Max Health. (8s cooldown)
A magical barrier absorbing up to 20% of Max HP in damage. Lasts 8s.
- Slot
- Chest
- Rarity
- Legendary
- Class
- Sorcerer, Hunter
Stormcaller Gauntlets
Legendary gloves · Sorcerer.
+150% Critical Damage with Lightning Storm.
- Slot
- Gloves
- Rarity
- Legendary
- Class
- Sorcerer
Festering Gauntlets
Legendary gloves · Warrior, Sorcerer, Hunter.
Your Damage Over Time deals 80% increased damage.
- Slot
- Gloves
- Rarity
- Legendary
- Class
- Warrior, Sorcerer, Hunter
Gauntlets of the Third Beat
Legendary gloves · All classes.
Every 3rd Basic Attack cast deals 100% more direct damage.
- Slot
- Gloves
- Rarity
- Legendary
- Class
- All classes
Glorious Gladiator Helmet
Divine helm · All classes.
Strength, Dexterity, Intelligence +30%.
- Slot
- Helm
- Rarity
- Divine
- Class
- All classes
Visage of the Undying
Divine helm · All classes.
Reduces all damage taken by 30%.
- Slot
- Helm
- Rarity
- Divine
- Class
- All classes
Iron Tyrant’s Helm
Divine helm · All classes.
Deal 20% more damage, increased to 40% against Elites and Bosses.
- Slot
- Helm
- Rarity
- Divine
- Class
- All classes
Crown of the Fallen King
Legendary helm · All classes.
+30% Attack Speed for 3 seconds after a kill.
- Slot
- Helm
- Rarity
- Legendary
- Class
- All classes
Circlet of Focus
Legendary helm · All classes.
Each Basic Attack grants 1 stack of Focus for 10 seconds, up to 5 stacks. Your next Strong Attack consumes all Focus, dealing 20% extra damage per stack.
- Slot
- Helm
- Rarity
- Legendary
- Class
- All classes
Fire Lord's Necklace
Legendary necklace · Sorcerer.
Fire Elemental will summon one additional Fire Elemental.
- Slot
- Necklace
- Rarity
- Legendary
- Class
- Sorcerer
Stormguard Necklace
Legendary necklace · Sorcerer.
When hit, you have a 30% chance to cast Flame Lightning at the attacker.
- Slot
- Necklace
- Rarity
- Legendary
- Class
- Sorcerer
Pendant of Vigor
Legendary necklace · All classes.
+75% All Damage while you are Healthy (above 80% HP).
- Slot
- Necklace
- Rarity
- Legendary
- Class
- All classes
Greaves of the Arcane Edge
Legendary pants · All classes.
+150% Critical Hit Damage from [Fire], [Lightning] and [Arcane] Abilities.
- Slot
- Pants
- Rarity
- Legendary
- Class
- All classes
Manaflow Greaves
Legendary pants · All classes.
Killing an enemy grants 15 Mana Regeneration for 4 seconds.
- Slot
- Pants
- Rarity
- Legendary
- Class
- All classes
Stoneguard Greaves
Legendary pants · All classes.
Reduces damage taken by 300 after all other damage reductions (minimum 1 damage).
- Slot
- Pants
- Rarity
- Legendary
- Class
- All classes
Schrodinger's Ring
Divine ring · All classes.
Your attacks always treat enemies as both Healthy and Injured.
- Slot
- Ring
- Rarity
- Divine
- Class
- All classes
Ring of Revelation
Legendary ring · All classes.
While standing still, gain +10% Basic Attack Damage every second, stacking up to 20 times.
- Slot
- Ring
- Rarity
- Legendary
- Class
- All classes
Ring of the Fourth Flame
Legendary ring · Sorcerer.
Every 4th Fire Ball becomes a Pyroblast that seeks its target and erupts, damaging all enemies caught in the blast.
- Slot
- Ring
- Rarity
- Legendary
- Class
- Sorcerer
Cryofracture Ring
Legendary ring · Sorcerer.
Frost Strong Attacks apply 1 stack of [Brittle] per hit.
Gain +5% Critical Damage per [Brittle] stack on the target.
- Slot
- Ring
- Rarity
- Legendary
- Class
- Sorcerer
Shell Spike Pauldron
Legendary shoulder · All classes.
10% of your Armor also contributes to Thorns.
- Slot
- Shoulder
- Rarity
- Legendary
- Class
- All classes
Elemental Burst Pauldron
Legendary shoulder · All classes.
After using a [Strong Attack] Ability, gain +20% Fire, Lightning and Arcane Damage for 6 seconds, stacking up to 5 times.
- Slot
- Shoulder
- Rarity
- Legendary
- Class
- All classes
Venomfrost Pauldron
Legendary shoulder · Sorcerer, Hunter.
+90% Cold and Poison Damage against Elite and Boss enemies.
- Slot
- Shoulder
- Rarity
- Legendary
- Class
- Sorcerer, Hunter
The Grandmother
Divine weapon · Warrior, Sorcerer, Monk.
+5% Critical Hit Chance and +120% Critical Hit Damage.
- Slot
- Weapon
- Rarity
- Divine
- Class
- Warrior, Sorcerer, Monk
Soulrender
Divine weapon · Warrior, Sorcerer, Monk.
Each direct ability hit you land grants one stack of [Harvest of Souls]. Consumes 25 stacks to release Soul Impact, a soul wave that travels forward, dealing 800% Weapon Damage as Physical Damage and applying [Dazed] once to each enemy hit.
Sends a soul wave forward, dealing 800% Weapon Damage as Physical Damage and applying [Dazed] once to each enemy hit.
- Slot
- Weapon
- Rarity
- Divine
- Class
- Warrior, Sorcerer, Monk
Hellstorm Mace
Legendary weapon · Warrior, Sorcerer, Monk.
Every 10 [Basic Attack] Abilities used, summons a Lightning Strike that deals 1000% Weapon Damage as Lightning Damage to a random enemy.
- Slot
- Weapon
- Rarity
- Legendary
- Class
- Warrior, Sorcerer, Monk
Staff of the Frostwyrm
Legendary weapon · Sorcerer.
Ice Shards ricochet to 2 additional enemies on hit.
- Slot
- Weapon
- Rarity
- Legendary
- Class
- Sorcerer
Amber Skull Staff
Legendary weapon · Warrior, Sorcerer, Monk.
+100% Critical Damage against [Immobilized] or [Slowed] enemies.
- Slot
- Weapon
- Rarity
- Legendary
- Class
- Warrior, Sorcerer, Monk
Serrated Greatsword of Agony
Legendary weapon · Warrior, Sorcerer, Monk.
Additional 30% Critical Chance against Vulnerable targets.
- Slot
- Weapon
- Rarity
- Legendary
- Class
- Warrior, Sorcerer, Monk
Bottomless Potion Belt
Legendary belt · All classes.
Increase Potion Charges by 4.
- Slot
- Belt
- Rarity
- Legendary
- Class
- All classes
Endless Mana Belt
Legendary belt · All classes.
Drinking a Health Potion also instantly restores 40% of your Maximum Mana.
- Slot
- Belt
- Rarity
- Legendary
- Class
- All classes
Boots of the Mending Stride
Legendary boots · All classes.
Restore 3% of Max Health per second while moving.
- Slot
- Boots
- Rarity
- Legendary
- Class
- All classes
Class equipment with special effects
Equipment with special effects usable by Sorcerer, including universal gear and equipment restricted to compatible classes.
Unyielding Cuirass
Legendary chest · All classes.
Taking damage while below 30% Health makes you Invulnerable for 4 seconds. (25s cooldown)
- Slot
- Chest
- Rarity
- Legendary
- Class
- All classes
Unstoppable Gauntlets
Legendary gloves · All classes.
Each Ability hit grants 1% Armor for 5 seconds. (Max 100 stacks)
- Slot
- Gloves
- Rarity
- Legendary
- Class
- All classes
Pendant of the Surging Mind
Legendary necklace · All classes.
Every 100 Mana spent, +20% Critical Hit Chance for 4 seconds.
- Slot
- Necklace
- Rarity
- Legendary
- Class
- All classes
Greaves of the Stalwart Tonic
Legendary pants · All classes.
Gain 30% Damage Reduction for 5 seconds after consuming Health Potion.
- Slot
- Pants
- Rarity
- Legendary
- Class
- All classes
Charged Ring
Legendary ring · All classes.
Your abilities deal up to 50% increased damage, scaling with how full your Mana is.
- Slot
- Ring
- Rarity
- Legendary
- Class
- All classes
Ring of Dragonslayer
Legendary ring · All classes.
Your Attack Speed increases by 35% while in combat with only one living enemy remaining.
- Slot
- Ring
- Rarity
- Legendary
- Class
- All classes
Reaper's Pauldron
Legendary shoulder · All classes.
Direct damage hits have a 10% chance to trigger your on-kill effects.
- Slot
- Shoulder
- Rarity
- Legendary
- Class
- All classes
Build your character
Start with a Basic Attack to generate Mana, then explore Strong Attacks and Specials. Connect the skills you choose to compatible rune sets, talents, and equipment.
Compare all classes · Compatible equipment · Sorcerer talents · All runes
Skill previews start at base skill rank 1 and remember your choice; catalogs show maximum base rank 10, before runes, equipment, and talents. Unlock requirements refer to character level. Rune slots unlock at character levels 40, 45, 50, 55, 60, 65; rune level is separate and caps at 6.